Future Plans

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Hack/Mine is still a work in progress. there are many things left to be included. this list shows the upcoming features. Please note that some are just speculations/rumours that have been going arround others have been directly stated. rumours have been marked with "*"
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Hack/Mine has a long way to go before it ain't in "alpha" any more. This list contains the larger planned features for the mod, as officially stated by [[User:Frizzil|Frizzil]] (currently the sole dev.)  Bear in mind this list is subject to change, and only reflects the developers' current plans for the foreseeable future.
  
-Creation of bosses in dungeons and sparsely placed around the world.
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Leave rumors and announced but not yet included plans on the discussion page, and Frizzil will confirm it and place it here.
  
-Creation of UberMobs. these are the toughest mobs planned so far.
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*The addition of Bosses in [[Dungeons]] and sparsely placed around the world (not be confused with the existing [[:Category:Mobs|Rare Spawns]])
 
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*The addition of Ubermobs as exceedingly difficult group encounters.
-New class, Bard. He is planned to be a healer.
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*A Badge system is a strong possibility (so you can show off difficult achievements to your friends!)
 
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*A randomized quest system reminiscent of that in [http://www.bay12games.com/dwarves/ Dwarf Fortress].
-*Bug fix. Currently if you are a short class for example a halfling, although you are less than 1.5 blocks high, when going through a space of that size will cause you to teleport back out as soon as you get in.(1.5 block high space made with halfslab in a 2 high area.)
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*Dual wielding and related mechanics is a very strong possibility (though it will ''not'' be done via integration with Battle Gear.)
 
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*An overarching plot if an immersive one can be hammered out (it's difficult given the infiniteness of Minecraftia.)
-Achievable way to access the "Mystery Dimension". more info: http://www.hackslashmine.net/hsmwiki/index.php?title=Mystery_Dimension
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*Better representation of the "Mine" in "Hack Slash Mine."
 
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*New classes, including the Bard and the Healer.
-*New mobs. new mobs are planned that will only live in there respective biomes
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*Fixes for the ever-so-annoying height related glitches when playing a non-[[Steve]] [[:Category:Races|race]].
 
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*Completely new dimensions, including the [[Mystery Dimension]] which is in the game but largely incomplete.
-Addition of capes.
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*Tons mo' [[:Category:Mobs|Mobs]]!  Also, more interesting mob placement with respect the [[Areas|Area]] the mob is in, and things like roaming bandit groups.
 
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*Tons mo' spells, learnable as you progress through the game!  [[User:Frizzil|Friz]] is largely undecided about the learning of spells, though he wants it to be something unique.
-Addition of amulets
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*Addition of capes.
 
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*Gratuitous customization and scriptability of the majority of the mod's features, including [[:Category:Mobs|mobs]], the [[Areas|area system]], [[Loot|magical items]], and spells!  This won't be available to the public until a "default" setting is in place and ingrained in everyone's head (this is important for multiplayer related reasons.)
-*A new spell. This new spell is yet unnamed but it will give the ability to disguise as a mob.(further details are unknown)(may be part of a new class. druid perhaps)
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*There's a strong possibility of making characters playable on different servers-- nothing is set in stone given how prone to cheating this would be (though characters would be saved to the cloud) and with so many features planned to be customizable (though a "default" setting would mitigate much of this).
 
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-*Custom above head names
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-*New race. Amazon, huge bulky like creatures. the natural stats of the Amazon would be mostly health.
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Latest revision as of 04:02, 7 June 2013

Hack/Mine has a long way to go before it ain't in "alpha" any more. This list contains the larger planned features for the mod, as officially stated by Frizzil (currently the sole dev.) Bear in mind this list is subject to change, and only reflects the developers' current plans for the foreseeable future.

Leave rumors and announced but not yet included plans on the discussion page, and Frizzil will confirm it and place it here.

  • The addition of Bosses in Dungeons and sparsely placed around the world (not be confused with the existing Rare Spawns)
  • The addition of Ubermobs as exceedingly difficult group encounters.
  • A Badge system is a strong possibility (so you can show off difficult achievements to your friends!)
  • A randomized quest system reminiscent of that in Dwarf Fortress.
  • Dual wielding and related mechanics is a very strong possibility (though it will not be done via integration with Battle Gear.)
  • An overarching plot if an immersive one can be hammered out (it's difficult given the infiniteness of Minecraftia.)
  • Better representation of the "Mine" in "Hack Slash Mine."
  • New classes, including the Bard and the Healer.
  • Fixes for the ever-so-annoying height related glitches when playing a non-Steve race.
  • Completely new dimensions, including the Mystery Dimension which is in the game but largely incomplete.
  • Tons mo' Mobs! Also, more interesting mob placement with respect the Area the mob is in, and things like roaming bandit groups.
  • Tons mo' spells, learnable as you progress through the game! Friz is largely undecided about the learning of spells, though he wants it to be something unique.
  • Addition of capes.
  • Gratuitous customization and scriptability of the majority of the mod's features, including mobs, the area system, magical items, and spells! This won't be available to the public until a "default" setting is in place and ingrained in everyone's head (this is important for multiplayer related reasons.)
  • There's a strong possibility of making characters playable on different servers-- nothing is set in stone given how prone to cheating this would be (though characters would be saved to the cloud) and with so many features planned to be customizable (though a "default" setting would mitigate much of this).
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