Loot

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(Rare and Epic Items)
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Rare and Epic items (orange and purple, respectively) are rarer drops than magical items, but feature more bonuses per item. Rares have three properties, whereas Epics have four. The game goes through the same process as magical items, but instead of picking one or two properties and applying their name components, it picks any number of properties and generates a completely random name for the item. The prefix is chosen entirely at random, whereas the suffix is contingent on what type of item it is.
 
Rare and Epic items (orange and purple, respectively) are rarer drops than magical items, but feature more bonuses per item. Rares have three properties, whereas Epics have four. The game goes through the same process as magical items, but instead of picking one or two properties and applying their name components, it picks any number of properties and generates a completely random name for the item. The prefix is chosen entirely at random, whereas the suffix is contingent on what type of item it is.
  
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! scope="col"|All Prefixes
 
! scope="col"|All Prefixes
 
! scope="col"|All Suffixes
 
! scope="col"|All Suffixes

Revision as of 18:21, 16 May 2012

Small sample of weapons and armor
A cursed item.
You may find items in a dungeon that have special names such as in picture to the right.

There are many magical properties in Hack/Mine. Each property has both a suffix and a prefix tied to it, though only one is selected when applying it to an item.

Contents

Magical Items

Magical items are the most common loot to drop in Hack/Mine, their names displayed in green. The game picks one or two magical properties, then applies them to the given item, along with their corresponding name components. Magical properties may be bonuses to stats, resistances, damage, and even curses (displayed in red).

Rare and Epic Items

Rare and Epic items (orange and purple, respectively) are rarer drops than magical items, but feature more bonuses per item. Rares have three properties, whereas Epics have four. The game goes through the same process as magical items, but instead of picking one or two properties and applying their name components, it picks any number of properties and generates a completely random name for the item. The prefix is chosen entirely at random, whereas the suffix is contingent on what type of item it is.

All Prefixes All Suffixes
  • Apocalypse
  • Armageddon
  • Basilisk
  • Beast
  • Blood
  • Bone
  • Brimstone
  • Brine
  • Care-a-Lot
  • Chaos
  • Corpse
  • Death
  • Demon
  • Dire
  • Doom
  • Dread
  • Dream
  • Dragon
  • Death
  • Dusk
  • Eagle
  • Earth
  • Eternal
  • Fel
  • Fey
  • Fiend
  • Flame
  • Gale
  • Ghost
  • Gloom
  • Goblin
  • Grim
  • Havoc
  • Imba
  • Immortal
  • Imp
  • Judgement
  • Lich
  • Maternity
  • Moon
  • Nether
  • Raven
  • Serpent
  • Soul
  • Spirit
  • Sun
  • Storm
  • Sun
  • Troll
  • Wyvern
  • Nether

Head

  • Aegis
  • Brow
  • Circlet
  • Cowl
  • Crest
  • Gaze
  • Hat
  • Hood
  • Kabuto
  • Mask
  • Sombrero
  • Stare
  • Veil
  • Visage
  • Visor


Chest

  • Aegis
  • Bulwark
  • Carapace
  • Cloak
  • Coat
  • Cuirass
  • Faulds
  • Garbs
  • Harness
  • Hauberk
  • Husk
  • Hide
  • Tutu
  • Armor
  • Mail
  • Mantle
  • Plate
  • Shroud
  • Splint
  • Ward


Legs

  • Bindings
  • Chausses
  • Cuisse
  • Girdle
  • Legguards
  • Leggings
  • Poleyns
  • Splints


Feet

  • Crushers
  • Greaves
  • Kicks
  • Sabatons
  • Slippers
  • Spurs
  • Stalkers
  • Stompers
  • Treads
  • Zapados

Swords

  • Bite
  • Blade
  • Edge
  • Fang
  • Impaler
  • Nail
  • Sever
  • Skewer
  • Slash
  • Slayer
  • Slicer
  • Sting
  • Thirst

Axes

  • Cleaver
  • Crescent
  • Fury
  • Mangler
  • Reaver
  • Rend
  • Slayer
  • Slicer
  • Song
  • Splitter
  • Sunder
  • Whirl


Maces

  • Bane
  • Blow
  • Bludgeon
  • Brand
  • Breaker
  • Crack
  • Crusher
  • Grinder
  • Knell
  • Ram
  • Root
  • Smasher
  • Spank
  • Star

Bows

  • Fletch
  • Flight
  • Fury
  • Harp
  • Horn
  • Kiter
  • Pierce
  • Scratch
  • Song
  • Sting
  • Wing

Wands

  • Baton
  • Binder
  • Branch
  • Call
  • Chant
  • Cry
  • Fable
  • Gnarl
  • Song
  • Spank
  • Speak
  • Spell
  • Stick
  • Tale
  • Trick
  • Weave

Rings

  • Band
  • Bind
  • Circle
  • Coil
  • Finger
  • Gem
  • Gyre
  • Loop
  • Seal
  • Signet
  • Stone
  • Touch
  • Whorl

Unique Items

Unique items are the rarest type of drop, their names having a golden hue, and are each customly created by the developers. Some Uniques feature their own texture (the "Brony Maker" being a prime example), and most have a hue unassociated with any elemental properties attached to it. Unique items are substantially better than any magical item of the same level. Some have especially odd properties, aiming to introduce an interesting mechanic for the user to experiment with.


Loot Dropping Mechanics

At the moment, the only change in mob drops contingent on the player is a chance to drop arrows when the mob is slain by someone currently wielding a bow. Incidentally, you can beat the arrows out of a mob with your bow, though it might take you forever.


Weapon bonuses

Put the prefixes and suffixes that you find on the Magical Items page.

Don't forget to add their bonuses!

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