Equipment
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One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your [[Stat System|stats]]. | One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your [[Stat System|stats]]. | ||
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==Durability== | ==Durability== | ||
Revision as of 10:43, 18 July 2014
One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your stats.
t9nRMs I appreciate you sharing this post.Really thank you! Keep writing.
Durability
In Hack/Mine, when a item's durability runs out it will not break but instead its slot will go red. This allows you to repair the item by putting it into the crafting grid with dirt (currently a place holder) and some other objects listed below. They all add different amounts, and as you tend to get a lot of redstone, this will give it a use other than circuitry.
| Material | Durability restored | Notes |
|---|---|---|
| Dirt/Sand | 4 | |
| Cobblestone | 15 | Only melee weapons |
| Bones | 20 | |
| Leather | 30 | Only armor |
| Redstone | 50 | |
| Iron Ingot | 128 | |
| Gold Ingot | 256 | |
| Diamond | Unknown, assume item instantly goes to full |