Warrior

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! scope="col"|Mana
 
! scope="col"|Mana
 
! scope="col"|Cooldown
 
! scope="col"|Cooldown
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! scope="col"|Prerequisites
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! scope="col"|Level Required
 
! scope="col"|Description
 
! scope="col"|Description
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! scope="col"|Notes
 
|-
 
|-
 
|Leap
 
|Leap
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|7
 
|7
 
|.75
 
|.75
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)
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|
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|None
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|Leap small buildings with a single bound!
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|Block height of leap is increased by .5 per skill point
 
|-
 
|-
 
|Bash
 
|Bash
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|7
 
|7
 
|.25
 
|.25
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)
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|
 +
|None
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|Smash the Targets's face in. Stack intelligence to improve range, dexterity to improve knockback.
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|
 
|-
 
|-
 
|Leash
 
|Leash
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|5
 
|5
 
|.75
 
|.75
 
+
|
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)
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|None
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|Magically pulls the target in your direction.
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|
 
|-
 
|-
 
|Charge
 
|Charge
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|7
 
|7
 
|1.5
 
|1.5
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a "supercharge", hold the spacebar down to constantly jump and while your character touches the ground, charge.
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|Leash
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|None
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|Dash towards your foes, knocking them back on impact!
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|Destroys some entities such as experience orbs and dropped items when used on top of them.
 
|-
 
|-
 
|Whirlwind
 
|Whirlwind
 
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]
 
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]
|7
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|8
|.75
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|1.5
 
|
 
|
Great for yer close-quarter adventures!
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|None
Turn yerself around doing damage to mobs next to you!
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|Perform a spin attack, damaging all enemies. Use in midair for a boost!
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|Midair boost height increases with skill points, eventually allowing for flight after a certain point. Resets velocity but does not prevent fall damage.
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|-
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|Shockwave
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|(no image)
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|6
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|.05
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|Whirlwind
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|5
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|Sends forth a shockwave of blocks from your feet, damaging all enemies in its path!
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|When used rapidly, can cause blocks to drop in their raw form, enabling collection of grass blocks, ore blocks, ice, glass, etc.
 
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|}
  
There are a few abilities which are viable to spec into.
 
 
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move.
 
- Using it after you Leap for greater height and distance.
 
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.
 
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.
 
 
 
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.
 
 
==Ways to Build==
 
 
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:
 
 
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)
 
 
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors
 
 
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.
 
 
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.
 
 
More to come!
 
 
==Stats==
 
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.
 
  
*For an elemental warrior your stat priority for gear should be: Intelligence>wisdom>fortitude>dexterity>strength
+
Many warrior abilities are notable for their Area of Effect damage, making them very useful for clearing large groups of mobs.
  
*For a bowarrior:
 
Dexterity>wisdom>fortitude>strength>intelligence
 
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 21:31, 22 May 2018

File:Warrior Skill-Leap
Warrior using leap skill

[edit] Overview

Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of mobs. Can also function as a tank.

Warriors are yer standard melee class, see? Slashin' Nagas, chargin' at Slimes, and leapin' all over the place are all in a day's work.


[edit] Abilities

Spell Image Mana Cooldown Prerequisites Level Required Description Notes
Leap
Warrior Skill - Leap.png
7 .75 None Leap small buildings with a single bound! Block height of leap is increased by .5 per skill point
Bash
Warrior Skill - Taunt.png
7 .25 None Smash the Targets's face in. Stack intelligence to improve range, dexterity to improve knockback.
Leash
Warrior Skill - Leash.png
5 .75 None Magically pulls the target in your direction.
Charge
Warrior Skill - Charge.png
7 1.5 Leash None Dash towards your foes, knocking them back on impact! Destroys some entities such as experience orbs and dropped items when used on top of them.
Whirlwind
Warrior Skill - Whirlwind.png
8 1.5 None Perform a spin attack, damaging all enemies. Use in midair for a boost! Midair boost height increases with skill points, eventually allowing for flight after a certain point. Resets velocity but does not prevent fall damage.
Shockwave (no image) 6 .05 Whirlwind 5 Sends forth a shockwave of blocks from your feet, damaging all enemies in its path! When used rapidly, can cause blocks to drop in their raw form, enabling collection of grass blocks, ore blocks, ice, glass, etc.


Many warrior abilities are notable for their Area of Effect damage, making them very useful for clearing large groups of mobs.

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