Warrior

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! scope="col"|Mana
 
! scope="col"|Mana
 
! scope="col"|Cooldown
 
! scope="col"|Cooldown
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! scope="col"|Prerequisites
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! scope="col"|Level Required
 
! scope="col"|Description
 
! scope="col"|Description
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! scope="col"|Notes
 
|-
 
|-
 
|Leap
 
|Leap
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|7
 
|7
 
|.75
 
|.75
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)
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|
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|None
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|Leap small buildings with a single bound!
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|Block height of leap is increased by .5 per skill point
 
|-
 
|-
 
|Bash
 
|Bash
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|7
 
|7
 
|.25
 
|.25
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)
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|
 +
|None
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|Smash the Targets's face in. Stack intelligence to improve range, dexterity to improve knockback.
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|
 
|-
 
|-
 
|Leash
 
|Leash
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|5
 
|5
 
|.75
 
|.75
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)
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|
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|None
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|Magically pulls the target in your direction.
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|
 
|-
 
|-
 
|Charge
 
|Charge
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|7
 
|7
 
|1.5
 
|1.5
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a "supercharge", hold the spacebar down to constantly jump and while your character touches the ground, charge.
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|Leash
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|None
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|Dash towards your foes, knocking them back on impact!
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|Destroys some entities such as experience orbs and dropped items when used on top of them.
 
|-
 
|-
 
|Whirlwind
 
|Whirlwind
 
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]
 
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]
|7
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|8
|.75
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|1.5
 
|
 
|
Great for yer close-quarter adventures!
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|None
Turn yerself around doing damage to mobs next to you!
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|Perform a spin attack, damaging all enemies. Use in midair for a boost!
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|Midair boost height increases with skill points, eventually allowing for flight after a certain point. Resets velocity but does not prevent fall damage.
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|-
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|Shockwave
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|(no image)
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|6
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|.05
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|Whirlwind
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|5
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|Sends forth a shockwave of blocks from your feet, damaging all enemies in its path!
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|When used rapidly, can cause blocks to drop in their raw form, enabling collection of grass blocks, ore blocks, ice, glass, etc.
 
|}
 
|}
  
==Ways to Build==
 
*Berserker - Prioritize getting the best weapons as you can, and go for as many Strength/Dexterity increases as possible. A tiny bit of Fortitude every now and then should be enough to keep you alive.
 
 
*Guardian - Armor, armor, armor! If you like to be able to shrug off blow after blow (including the dreaded arrow to the knee!), then the Guardian is for you. Prioritize Fortitude! Maybe 4 or 5 points to fort every level, and the rest to either Dexterity or Strength. Weapons are your second priority.
 
 
*Battle tank - The balance of weapons and armor should keep any SMP party alive. Strength and Fortitude should be your main skill trees. Your job is to agro all the mosters and group them, a mage and a ranger can make quick work of a group. In SSP using your charge should kill most enemies.
 
 
**Paladin - A branch off of battle tank, prioritizing strength and fortitude, followed by wisdom. The goal of this build is being able to use your abilities at all times, by having loads of mana, and being able to take a hit, while still dishing out damage. This is not advisable because relying on equipment for mana would allow more points in strength or fortitude, and still satisfy mana requirements.
 
 
*Pure Berserker - Strength, strength, and more strength. This build gives the highest possible damage output for each level, but with low ciritcal hit chance. Only raise Strength with points, and rely on armour and weaponry for buffs to other stats.
 
 
*Balanced Tank - Start off by raising pure fortitude until level 10, then strength until level 15 or 20. After that, split points in the other three stats in the priority order of dex, wisdom, intelligence. Get a decent weapon and make sure your armor slots have heavy enchantments on them, especially fortitude ones. Take a few secondary weapons, including a sword with HP steal and a wand with noxious fumes. Having a high dex level will make your weapons attack incredibly fast, which is quite useful in the case of your poison wand--Mobs will not turn invulnerable for a split second when they take poison damage!
 
 
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game (unlike the builds above which were probably done by people who did not have much knowledge of the game):
 
 
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)
 
 
*Bowarrior - Basically you focus on bows and use whirlwind as your main damage source. Because your abilities scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors
 
 
*Elemental warrior - This it's an interesting way of playing and if basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going and at first your damage might be less than normal strength warriors. However due to intelligence's superior scaling your damage will soon be a lot higher than strength warriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.
 
 
More to come!
 
  
==Stats==
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Many warrior abilities are notable for their Area of Effect damage, making them very useful for clearing large groups of mobs.
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. Fortitude is not something I would recommend as you can gain enough from gear. However, I do recommend putting like 2 points into Fort early if you're building an Elemental Warrior and have yet to find a wand as your damage will be quite pitiful.
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[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 21:31, 22 May 2018

File:Warrior Skill-Leap
Warrior using leap skill

[edit] Overview

Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of mobs. Can also function as a tank.

Warriors are yer standard melee class, see? Slashin' Nagas, chargin' at Slimes, and leapin' all over the place are all in a day's work.


[edit] Abilities

Spell Image Mana Cooldown Prerequisites Level Required Description Notes
Leap
Warrior Skill - Leap.png
7 .75 None Leap small buildings with a single bound! Block height of leap is increased by .5 per skill point
Bash
Warrior Skill - Taunt.png
7 .25 None Smash the Targets's face in. Stack intelligence to improve range, dexterity to improve knockback.
Leash
Warrior Skill - Leash.png
5 .75 None Magically pulls the target in your direction.
Charge
Warrior Skill - Charge.png
7 1.5 Leash None Dash towards your foes, knocking them back on impact! Destroys some entities such as experience orbs and dropped items when used on top of them.
Whirlwind
Warrior Skill - Whirlwind.png
8 1.5 None Perform a spin attack, damaging all enemies. Use in midair for a boost! Midair boost height increases with skill points, eventually allowing for flight after a certain point. Resets velocity but does not prevent fall damage.
Shockwave (no image) 6 .05 Whirlwind 5 Sends forth a shockwave of blocks from your feet, damaging all enemies in its path! When used rapidly, can cause blocks to drop in their raw form, enabling collection of grass blocks, ore blocks, ice, glass, etc.


Many warrior abilities are notable for their Area of Effect damage, making them very useful for clearing large groups of mobs.

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