Equipment

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==Durability==
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In Hack/Mine, when a item's durability runs out it will not break but instead its slot will go red. This allows you to repair the item by putting it into the crafting grid with dirt (currently a place holder) and some other objects listed below. They all add different amounts, and as you tend to get a lot of redstone, this will give it a use other than circuitry.
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<table align='center' border='1' rules='all' cellpadding='3'>
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<tr>
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  <th>Material</th>
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  <th>Durability restored</th>
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  <th>Notes</th>
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</tr>
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<tr>
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  <td>Dirt/Sand</td>
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  <td>4</td>
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  <td></td> 
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</tr>
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<tr>
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  <td>Cobblestone</td>
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  <td>15</td>
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  <td>Only melee weapons</td> 
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</tr>
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<tr>
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  <td>Bones</td>
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  <td>20</td>
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  <td></td> 
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</tr>
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<tr>
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  <td>Leather</td>
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  <td>30</td>
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  <td>Only armor</td> 
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</tr>
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<tr>
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  <td>Redstone</td>
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  <td>50</td>
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  <td></td> 
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</tr>
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<tr>
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  <td>Iron Ingot</td>
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  <td>128</td>
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  <td></td> 
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</tr>
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<tr>
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  <td>Gold Ingot</td>
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  <td>256</td>
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  <td></td> 
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</tr>
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<tr>
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  <td>Diamond</td>
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  <td>Unknown, assume item instantly goes to full</td>
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  <td></td> 
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</tr>
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</table>
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==Bugs==
 
==Bugs==
  
 
===0.5.3===
 
===0.5.3===

Revision as of 07:47, 19 July 2014

One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your stats.

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Bugs

0.5.3

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