Stat System

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==Point Distribution==
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Currently, Strength is a completely useless skill for the more advanced player, who specializes in bows and wands rather than swords, despite choosing Warrior as their class build. Dexterity is one of the better stats for rather obvious reasons, but so is Intelligence, because of the added damage when using weapons (or armor, in the case of the unique item "rugged cross") that stacks. Regarding the damage bonuses from intel, a player sporting a wand with 3 or 4 elemental damage types (These are very, very rare and require large villages with numerous vendors to acquire in a reasonable amount of time) can expect to see their damage per point increase by 2 or 3, versus the puny 0.5 rewarded by Dexterity and Strength. Dexterity is also best used for its defense, and crit in addition to damage.
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Fortitude's worth had gone up significantly after the changes to defense, as defense has now become more of a early game stat and for late game survivability, players only have fortitude to look towards. Wisdom is actually quite crucial throughout the course of the game as you would be relying on abilities to deal damage and running out of mana would be the worst thing possible.  
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[[Category:The Player]]
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Revision as of 06:37, 6 August 2014

Spellbook with stats highlighted


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