Ranger
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Description
The Ranger is the bow themed class, starting with a bow, Wooden Pickaxe, shovel, and 128 arrows for starters. His powers mostly revolve around the arrows he fires; he can fire three arrows at once, launch an explosive arrow, launch an arrow that spawns a lightning bolt on impact, and fire an arrow that leaves a torch at impact, in addition to being able to climb "natural" blocks and jump large distances with Leap. Leap is subject to being replaced with "arrow ziplinin' tomfoolery."
Rangers are the most manueverable class, able to climb natural blocks, leap amongst the treetops, and barrage their opponents with magical arrows.
Strategies
When you are exploring the above world in search of dungeons and adventures, take this advice: a ranger should never touch the ground. Using the climbing skill and the leap ability, you should stick to trees, mountains, or anything else so long as you can fight monsters without getting touched. Although in non-forest terain the ranger can move about and be equally, if not more effective.
In terms of your abilities you should only have 4: Leap, Multi-shot, Wind Trap, Haste. You should have 1 point in all your abilities except for Multi-shot, which is the skill that most your points will end up in. Every point that goes into multi-shot adds one more arrow to the ability. The way to clear towers is this. When you go up the ladder into the upper floors, you should use Leap and jump to a corner without mobs. Then you should put up to 3 wind traps on the ground next to you and build up a small column while the mobs are being repelled. Then use Leap to jump onto the column of blocks you just made and short charge your multishot into the crowd of mobs below. This way of playing is less efficient than the warrior or mage as they can just spam whirlwind or breath of fire but this is the only way of playing ranger without dying. Because of multishot, you should be able to completely decimate everything below from above. This way of playing ensures your safety when raiding towers. Another thing about this playstyle is that multi-shot does not consume any mana which means that all your mana is reserved for leaping or putting down wind traps, meaning you can make do with a small mana pool unlike warriors and mages.
Skill Distribution
The ranger best benefits from high levels of Dexterity as Dexterity adds ranged damage as well as critical strike chance and defense! This is very overpowered and hopefully the use of Agility for ranged damaged and Critical strike chance should even this out. No points should be currently put into any of the other stats except for Wisdom and even so, only put in like 5 at the most. This is because you can get enough stats in the gear you forage and all your extra stat points should go into boosting your damage.
Order of allocating points (Rough guide):
1. Dexterity
2. Fortitude (Or Wisdom)
3. Wisdom (Or Fortitude)
4. Intelligence
Never: Strength
For a pure dexterity build you only need to put all your points in to dexterity, carry a bow with high damage (and dexterity if it has it), and get gear with stats in the order of Dex > Fort > Wis > Int > Strength (Agility may be implemented later, but as of right now has no effect.)
Pros and Cons of being a Ranger
Pros:
1. Awesome at keeping away from enemies through climbing and leaping away
2. Able to distract many enemies at once with an explosive or lightning arrow
3. The world is your climbing frame
4. You seem to never run out of arrows, a full inventory is a regular sight!
5. Low upkeep, High dex = high defence!
7. Can use ANY gear, no limitations are in place yet in the mod.
8. Danger close is fun! (Shooting explosive arrows at your feet, it causes you no damage but clears close enemies)
9. Pets are AWESOME.
10. Falling long distances isn't much of a problem if you are able to hook onto ledges.
Cons:
1. Very hard to solo dungeons or towers
2. Can't climb dungeon bricks
Besides the leap ability, the other ranger abilities are basically useless in medium and high level zones. The triple shot is very inaccurate. For a mob to be close enough to guarantee a hit, it has to be right in your face and will likely block the other 2 arrows because it becomes immune to damage for a moment after the first arrow hits. This has a chance at causing your own arrows to bounce back into you and do damage. The lightning arrow and explosive arrow are powerful at low levels, but their damage is not increased by stats on your gear. You would have to invest heavily in intelligence to get any improvement out of them. This leaves rangers without any area of effect damage at higher levels when enemies have thousands of health, which is made worse by the fact that bows are the slowest weapons and do not benefit from increased attack speed unless you melee with them. Rangers are decent for travelling, however warriors can and will go much faster by "supercharging" and leaping during the cooldown.
Types of Weapons
Longbow
Razorbow
Cedarbow
Great Bow
War Bow
Double Bow
Blade Bow
Rune Bow
Gothic Bow
Grandbow
Dragonbow