Warrior

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[[File:Warrior Skill - Leap|thumb|300px|right|Warrior using leap skill]]
 
[[File:Warrior Skill - Leap|thumb|300px|right|Warrior using leap skill]]
 
==Overview==
 
==Overview==
Your standard fighter class. Specializes in slashing enemies to bits and charging into hordes of mobs. Can also function as a tank.
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Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of mobs. Can also function as a tank.
  
 
Warriors are yer standard melee class, see? Slashin' Nagas, chargin' at Slimes, and leapin' all over the place are all in a day's work.
 
Warriors are yer standard melee class, see? Slashin' Nagas, chargin' at Slimes, and leapin' all over the place are all in a day's work.

Revision as of 08:30, 2 June 2012

File:Warrior Skill - Leap
Warrior using leap skill

Contents

Overview

Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of mobs. Can also function as a tank.

Warriors are yer standard melee class, see? Slashin' Nagas, chargin' at Slimes, and leapin' all over the place are all in a day's work.


Abilities

Spell Mana Cooldown Description
Leap 7 1.5 Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)
Taunt 5 2.5 Causes a monster to focus it's attacks on you. Not really of much use in single player, but once threat mechanics are in place, this will be essential for tank type builds in SMP. (Hey, fish-face! Come and get some!)
Leash 5 .75 Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)
Charge 5 1.5

Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!)

Whirlwind 8 1.5

Great for yer close-qaurter adventures! Turn yerself around doing damage to mobs next to you!

File:Warrior Skill - Leash
Warrior using leash skill
File:Warrior Skill - Charge
Warrior using charge

Ways to Build

  • Berserker - Prioritize getting the best weapons as you can, and go for as many Strength/Dexterity increases as possible. A tiny bit of Fortitude every now and then should be enough to keep you alive.
  • Guardian - Armor, armor, armor! If you like to be able to shrug off blow after blow (including the dreaded arrow to the knee!), then the Guardian is for you. Prioritize Fortitude! Maybe 4 or 5 points to fort every level, and the rest to either Dexterity or Strength. Weapons are your second priority.
  • Battle tank - The balance of weapons and armor should keep any SMP party alive. Strength and Fortitude should be your main skill trees. Your job is to agro all the mosters and group them, a mage and a ranger can make quick work of a group. In SSP using your charge should kill most enemies.
    • Paladin - A branch off of battle tank, prioritizing strength and fortitude, followed by wisdom. The goal of this build is being able to use your abilities at all times, by having loads of mana, and being able to take a hit, while still dishing out damage. Very useful when playing SSP
  • Pure Berserker - Strength, strength, and more strength. This build gives the highest possible damage output for each level, but with low ciritcal hit chance. Only raise Strength with points, and rely on armour and weaponry for buffs to other stats.

More to come!

Stats

Focus on getting a large fortitude and strength. Unlike other classes you only need stuff that has to do with you in particular. The ranger and mage should both get some strength power so they can fight if caught in close combat but a warrior should just focus on fortitude, strength and low amounts of dexterity.

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