Warrior
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==Ways to Build== | ==Ways to Build== | ||
Revision as of 02:23, 4 August 2014
42ISrH Major thanks for the article.Much thanks again. Cool.
GnoNmO Im obliged for the article.Thanks Again. Great.
Ways to Build
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)
- Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors
- Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.
- Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.
More to come!
Stats
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.
- For an elemental warrior your stat priority for gear should be: Intelligence>wisdom>fortitude>dexterity>strength
- For a bowarrior:
Dexterity>wisdom>fortitude>strength>intelligence
- For a tanky warrior:
Fortitude>wisdom>whatever stat the weapon you're using scales off.