Mage

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[[File:2012-04-19 20.12.19.png|thumb|300px|right|Mage with skills displayed]]
 
[[File:2012-04-19 20.12.19.png|thumb|300px|right|Mage with skills displayed]]
 
==Overview==
 
==Overview==
The magic-wielding Class in Hack/Mine. Specializes in spells and wands, starting with a Wand of Firebolt.
+
The magic-wielding [[Class]] in Hack/Mine. Specializes in [[spells]] and [[wands]], starting with a [[Wand of Firebolt]].
 
Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of.
 
Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of.
 
 
 
  
 
==Abilities==
 
==Abilities==
Line 12: Line 9:
 
! scope="col"|Mana
 
! scope="col"|Mana
 
! scope="col"|Cooldown
 
! scope="col"|Cooldown
 +
! scope="col"|Prerequisites
 +
! scope="col"|Level Required
 
! scope="col"|Description
 
! scope="col"|Description
 +
! scope="col"|Notes
 
|-
 
|-
 
|Blink
 
|Blink
 
|10
 
|10
 
|1
 
|1
|Teleports the caster up to 16 blocks, randomized past 8 blocks.
+
|
 +
|None
 +
|Teleport up to 16 blocks! Unreliable past 8 blocks.
 +
|
 
|-
 
|-
 
|Firebolt
 
|Firebolt
|2+Int*.2
+
|2
 
|.5
 
|.5
|Launches a ball of fire from the caster's hands!
+
|
 +
|None
 +
|Launch a ball of fire at your enemies!
 +
|
 
|-
 
|-
 
|Charged Bolt
 
|Charged Bolt
|3+Int*.3
+
|3
 
|.5
 
|.5
|Launches multiple lightning projectiles, increasing in number as Intelligence is stacked.
+
|
 +
|None
 +
|Launch several lightning charges. Charges created increase with Intelligence.
 +
|Charges created actually stacks with skill points, not intelligence, contrary to the description.
 
|-
 
|-
 
|Lightning
 
|Lightning
 
|20
 
|20
 
|2
 
|2
|Strikes the target with lightning from the sky! Also sets mobs that are close to the impact on fire.
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|Charged Bolt
 +
|5
 +
|Strike your enemies with the wrath of the heavens!
 +
|Destroys ground items and exp orbs, sets things on fire, and is also capable of damaging the user.
 
|-
 
|-
|Gale
+
|Gust
|15
+
|7
 
|5
 
|5
|Knocks all nearby targets a good distance back (useful in sticky situations.) Fus Ro Dah!
+
|
 +
|3
 +
|Knock nearby opponents back a great distance.
 +
|
 +
|-
 +
|Mage Cannon
 +
|10
 +
|1
 +
|
 +
|8
 +
|Perform a minor boost towards wherever you're facing! Charge to perform increasingly larger boosts at the cost of additional mana.
 +
|Charging only seems to work while holding something in the hand.
 +
|-
 +
|Block Leash
 +
|6
 +
|.05
 +
|
 +
|None
 +
|Pull a block towards your general direction.
 +
|
 +
|-
 +
|Breath of Fire
 +
|20/s
 +
|N/A
 +
|Firebolt
 +
|5
 +
|BLAAAAAARRRRRRGGGGHHHHH.
 +
|Causes very low visibility. Hard to sustain damage, as the knockback of each projectile combined with short range causes mobs to be knocked out of damaging range continuously.
 
|}
 
|}
[[File:Mage Skill - Gale|thumb|300px|right|Mage using gale skill]][[File:Mage Skill - Blink|thumb|300px|right|Mage using blink skill]][[File:Mage Skill - Fireball|thumb|300px|right|Mage using fireball skill]][[File:Mage Skill - Multishot Skill|thumb|300px|right|Mage using multishot skill]]
 
 
==Strategy==
 
Here are some early but tried and true ways to play the mage:
 
#Damage - stack Intelligence with just enough Wisdom in order to deal the most amount of damage in the shortest amount of time
 
#Utility - focus more heavily on Wisdom so you can spam your spells (lightning bolt, lightning bolt, lightning bolt, lightning bolt!!!!)
 
#Melee - instead of using wands, grab a sword and invest in Strength, Fortitude, Intelligence, and Wisdom, using your sword to attack on a normal basis then spamming your spells for a little bonus. The points you place in intelligence will increase the damage done by bonus elemental damage on weapons, making weapons with this type of enchantment favorable for this build.
 
#Another option is to stack Intelligence and Dexterity to get high damage, attack speed, and crit chance (with the added bonus of defense too!). You can then get a wand with +damage in a secondary elemental type to avoid resists. The wisdom you get from gear should be enough for AoE spells when things go bad.
 
#Find a mana-leech weapon (any will do) and grind dungeons spamming your lightning spell. At higher levels (10+) you can spam your charged bolt with more efficiency. Pump pure intelligence. No points in any other stats, the lightning damage you deal will keep your mana permanently full. This also works vice versa with a lifesteal weapon, rendering you nigh invincible all the way into level 70+ areas.
 
 
Of course, there are other ways to build mages. These are only the basics of the Mage plus some ideas.
 
 
==Item List (Wands)==
 
Weak Wand - 1-3 Damage
 
 
Standard Wand - 3-5 Damage
 
 
Yew Wand - 7-9 Damage
 
 
Bone Wand - _-_ Damage
 
 
Burnt Wand - _-_ Damage
 
 
Great Wand - _-_ Damage
 
 
Arch-Mage Wand - 12-15 Damage?
 
 
(Holy Bolt, Ball Lightning, Fire Bolt, Cursed Bolt, Ice Bolt, Earth Bolt, Noxious Fumes, and Nature Bolt)
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 21:38, 22 May 2018

Mage with skills displayed

[edit] Overview

The magic-wielding Class in Hack/Mine. Specializes in spells and wands, starting with a Wand of Firebolt. Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of.

[edit] Abilities

Mana Cooldown Prerequisites Level Required Description Notes
Blink 10 1 None Teleport up to 16 blocks! Unreliable past 8 blocks.
Firebolt 2 .5 None Launch a ball of fire at your enemies!
Charged Bolt 3 .5 None Launch several lightning charges. Charges created increase with Intelligence. Charges created actually stacks with skill points, not intelligence, contrary to the description.
Lightning 20 2 Charged Bolt 5 Strike your enemies with the wrath of the heavens! Destroys ground items and exp orbs, sets things on fire, and is also capable of damaging the user.
Gust 7 5 3 Knock nearby opponents back a great distance.
Mage Cannon 10 1 8 Perform a minor boost towards wherever you're facing! Charge to perform increasingly larger boosts at the cost of additional mana. Charging only seems to work while holding something in the hand.
Block Leash 6 .05 None Pull a block towards your general direction.
Breath of Fire 20/s N/A Firebolt 5 BLAAAAAARRRRRRGGGGHHHHH. Causes very low visibility. Hard to sustain damage, as the knockback of each projectile combined with short range causes mobs to be knocked out of damaging range continuously.
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