Mage

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! scope="col"|Mana
 
! scope="col"|Mana
 
! scope="col"|Cooldown
 
! scope="col"|Cooldown
 +
! scope="col"|Prerequisites
 +
! scope="col"|Level Required
 
! scope="col"|Description
 
! scope="col"|Description
 +
! scope="col"|Notes
 
|-
 
|-
 
|Blink
 
|Blink
 
|10
 
|10
 
|1
 
|1
|Teleports the caster up to 16 blocks, randomized past 8 blocks.
+
|
 +
|None
 +
|Teleport up to 16 blocks! Unreliable past 8 blocks.
 +
|
 
|-
 
|-
 
|Firebolt
 
|Firebolt
|2+Int*.2
+
|2
 
|.5
 
|.5
|Launches a ball of fire from the caster's hands!
+
|
 +
|None
 +
|Launch a ball of fire at your enemies!
 +
|
 
|-
 
|-
 
|Charged Bolt
 
|Charged Bolt
|3+Int*.3
+
|3
 
|.5
 
|.5
|Launches multiple lightning projectiles, increasing in number as Intelligence is stacked.
+
|
 +
|None
 +
|Launch several lightning charges. Charges created increase with Intelligence.
 +
|Charges created actually stacks with skill points, not intelligence, contrary to the description.
 
|-
 
|-
 
|Lightning
 
|Lightning
 
|20
 
|20
 
|2
 
|2
|Strikes the target with lightning from the sky! Also sets mobs that are close to the impact on fire.
+
|Charged Bolt
 +
|5
 +
|Strike your enemies with the wrath of the heavens!
 +
|Destroys ground items and exp orbs, sets things on fire, and is also capable of damaging the user.
 
|-
 
|-
|Gale
+
|Gust
|15
+
|7
 +
|5
 +
|
 +
|3
 +
|Knock nearby opponents back a great distance.
 +
|
 +
|-
 +
|Mage Cannon
 +
|10
 +
|1
 +
|
 +
|8
 +
|Perform a minor boost towards wherever you're facing! Charge to perform increasingly larger boosts at the cost of additional mana.
 +
|Charging only seems to work while holding something in the hand.
 +
|-
 +
|Block Leash
 +
|6
 +
|.05
 +
|
 +
|None
 +
|Pull a block towards your general direction.
 +
|
 +
|-
 +
|Breath of Fire
 +
|20/s
 +
|N/A
 +
|Firebolt
 
|5
 
|5
|Knocks all nearby targets a good distance back (useful in sticky situations.) Fus Ro Dah!
+
|BLAAAAAARRRRRRGGGGHHHHH.
 +
|Causes very low visibility. Hard to sustain damage, as the knockback of each projectile combined with short range causes mobs to be knocked out of damaging range continuously.
 
|}
 
|}
[[File:Mage Skill - Gale|thumb|300px|right|Mage using gale skill]][[File:Mage Skill - Blink|thumb|300px|right|Mage using blink skill]][[File:Mage Skill - Fireball|thumb|300px|right|Mage using fireball skill]][[File:Mage Skill - Multishot Skill|thumb|300px|right|Mage using multishot skill]]
 
 
There's only like ONE way of building mages.
 
Stack Intelligence like there's no tomorrow, while putting a few points into Wisdom when you're running out of mana too quickly until you find a wand that regains mana.
 
 
For abilities, the obvious choice would be to spec into the flame breath ability. With a mana steal wand, you would be pretty much unstoppable and the fact flame breath has passive knockback really helps. However, you might have a bit of trouble with skeletons as you're required to run up to then first as the range of flame breath is too short.
 
 
Another option that might be interesting would be going a charged bolts build, because every point put into charged bolts adds an extra projectile. This could serve for more burst at close range and allow you to hit things from afar as well. Another thing is that, because charged bolts is available from level 2, you can get a lot more points into it, unlike flame breath which can only be unlocked at a higher level.
 
 
Lightning is an aoe ability and deals very good damage. However it is not a viable ability because it can hit yourself and it destroys items and exp.
 
 
You should have a point in mage cannon and a point in the prerequisite ability for flame breath if you are running flame breath.
 
 
==Item List (Wands)==
 
Wand - 1-3 OR 3-5 Damage
 
 
Yew Wand - 4-7 OR 6-9 Damage
 
 
Bone Wand - 7-11 OR 9-13 Damage
 
 
Burnt Wand - 10-15 OR 12-17 Damage
 
 
Great Wand - 13-19 OR 15-21 Damage
 
 
Arch-Wand - 16-23 OR 18-25 Damage
 
 
(Holy Bolt, Ball Lightning, Fire Bolt, Cursed Bolt, Ice Bolt, and Noxious Fumes)
 
 
Note that all wands have a standard version and a slightly upgraded version, the latter having both minimum and maximum damage increased by 2.
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 21:38, 22 May 2018

Mage with skills displayed

[edit] Overview

The magic-wielding Class in Hack/Mine. Specializes in spells and wands, starting with a Wand of Firebolt. Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of.

[edit] Abilities

Mana Cooldown Prerequisites Level Required Description Notes
Blink 10 1 None Teleport up to 16 blocks! Unreliable past 8 blocks.
Firebolt 2 .5 None Launch a ball of fire at your enemies!
Charged Bolt 3 .5 None Launch several lightning charges. Charges created increase with Intelligence. Charges created actually stacks with skill points, not intelligence, contrary to the description.
Lightning 20 2 Charged Bolt 5 Strike your enemies with the wrath of the heavens! Destroys ground items and exp orbs, sets things on fire, and is also capable of damaging the user.
Gust 7 5 3 Knock nearby opponents back a great distance.
Mage Cannon 10 1 8 Perform a minor boost towards wherever you're facing! Charge to perform increasingly larger boosts at the cost of additional mana. Charging only seems to work while holding something in the hand.
Block Leash 6 .05 None Pull a block towards your general direction.
Breath of Fire 20/s N/A Firebolt 5 BLAAAAAARRRRRRGGGGHHHHH. Causes very low visibility. Hard to sustain damage, as the knockback of each projectile combined with short range causes mobs to be knocked out of damaging range continuously.
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