Ranger

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[[File:RangerClimb.png|thumb|250px|right|Ranger using climb ability (Which is passive)]]
 
[[File:RangerClimb.png|thumb|250px|right|Ranger using climb ability (Which is passive)]]
==Description==
 
  
The Ranger is the bow themed [[class]], starting with a bow, Wooden Pickaxe, shovel, and 128 arrows for starters. His powers mostly revolve around the arrows he fires; he can fire three arrows at once, launch an explosive arrow, launch an arrow that spawns a lightning bolt on impact, and fire an arrow that leaves a torch at impact, in addition to being able to climb "natural" blocks and jump large distances with Leap. Leap is subject to being replaced with "arrow ziplinin' tomfoolery."
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==Overview==
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The bow-wielding [[Class]] in Hack/Mine. Specializes in shooting things from a distance with arrows.
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Rangers are unique in that they have a passive ability to climb on natural blocks (such as dirt and stone) as if they were ladders.
  
Rangers are the most manueverable class, able to climb natural blocks, leap amongst the treetops, and barrage their opponents with magical arrows.
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==Abilities==
 
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{| align="center" border="1" cellpadding="5" cellspacing="0" class="article-table article-table-selected"
[[File:Tri-shot.png|thumb|250px|right|Ranger using Tri-shot. With not the best of accuracy as you can see. ]][[File:LightningShot.png|thumb|300px|right|Ranger using Lightning-Shot]][[File:ExplosiveShot.png|thumb|300px|right|Revenge Condas!]]
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! scope="row"|
 
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! scope="col"|Mana
==Strategies==
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! scope="col"|Cooldown
 
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! scope="col"|Level Required
When you are exploring the above world in search of dungeons and adventures, take this advice: a ranger should never touch the ground. Using the climbing skill and the leap ability, you should stick to trees, mountains, or anything else so long as you can fight monsters without getting touched. Although in non-forest terain the ranger can move about and be equally, if not more effective.
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! scope="col"|Prerequisites
 
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! scope="col"|Description
Bows don't do much damage, so you want to be out of range of anything that poses a substantial threat. Rangers aren't well-suited for dungeon areas packed densely with creatures, since it takes time to load a bow, and with a lot of creatures attacking you all at once, it's often a good idea to always have a sword handy.
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! scope="col"|Notes
 
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Although the bow can do little damage, when you have higher dexterity (and it does more damage) you will also have plenty of armor which helps your resistance to mob damage. With high, if not PURE dex, a short bow charge is the most effective, as it does the same amount of damage. Using a short bow charge while above a mob will have the arrow hit them, deal full damage, and allow you to spam your shots. When using a pure Dex build, primarily dextirity gear with fortitude as a secondary item perk is recommended. Using spells isn't required for this build and it is recommended to complete towers quickly by using the 'Leap' ability. While in underground dungeons, carrying around dirt, sand, gravel, stone, or leaves is very useful and allows you quick access to flee a dangerous situation with scaling heights.
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|Leap
 
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|7
==Using Pets==
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|.75
 
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|None
As this mod completely defeats the need for food, anyone can use this to his advantage. By collecting lots of uncooked porkchops, beef and chicken from slain mobs, along with the LARGE amount of bones Skeletons will provide, this makes a very viable tactic to obtain a wolf (as early as possible to level it up (uncomfirmed)) As you cannot eat the meats yourself, you can keep the meat to heal your newly loved Wolf! And if you tame two, you can also have a little runt to tag along with you in your adventures in Minecraftia! A wolf's damage increases depending on the level of it, but its health stays at 20 no matter what - meaning your wolf can and will be killed very easily, unless it has the health glitch that allows it to get healed from being hurt without poison.
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|Leap small buildings with a single bound! (Note: The Ranger can also climb non-manmade blocks.)
You can't level up your pets yet, however taming one that spawned in a higher level area does mean that your pet is stronger.
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|-
==Skill Distribution==
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|Multishot
 
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|N/A
The ranger best benefits from high levels of Dexterity and Strength, currently Dexterity is better as it adds ranged damage as well as critical strike chance and defence! This is very overpowered and hopefully the use of Accuracy for ranged damaged and Critical strike chance should even this out. No points should be currently put into Intelligence. Ever. Strength is good for switching to your sword to clear out slimes and large groups of enemies at close range. Fortitude is not really required as you will currently gain a LOT of defence though dexterity, put points into this at your own discretion.
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|1
 
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|None
Put points into Wisdom depending on your play style, if you find you run out of mana (or OOM) then obviously a few points in Wisdom won't hurt.
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|Fire multiple arrows at once!
 
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|-
Although you may at times need to kill mobs in close range, for a pure dex build, straight dexterity is recommended. Other stats will come along with gear, and a short bow charge is just as effective as a long one. This tactic is for those who strictly want to deal damage, don't mind the high stress enviroment of close range shooting, and can live with the fact that they may shoot or even kill themselves on occassion.
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|Torchificate
 
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|N/A
==Order of allocating points (Rough guide):==
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|.25
 
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|None
1. Dexterity
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|
 
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|Fire an arrow that places a torch on impact (consumes one torch.)
2. Strength
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|-
3. Fortitude (Or Wisdom)
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|Wind Trap
 
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|20
4. Wisdom (Or Fortitude)
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|.25
 
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|3
Never: Intellect
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|Place a trap on the ground that blasts away nearby enemies once triggered. Great for kiting!
For a pure dexterity build you only need to put all your points in to dexterity, carry a bow with high damage (and dexterity if it has it), and get gear with stats in the order of Dex > Fort > Wis > Int > Strength (Agility may be implemented later, but as of right now has no affect.)
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|-
==Pros and Cons of being a Ranger==
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|Lightning Shot
 
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|15
Pros:
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|5
 
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|7
1. Awesome at keeping away from enemies through climbing and leaping away
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|
 
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|Turn your opponents into stir-fry.
2. Able to take out many enemies at once with an explosive arrow
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3. Pulling off amazing feats with the leap WILL leave a smile on your face
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|Haste
 
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|N/A
4. The world is your climbing frame
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|60
 
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|10
5. You seem to never run out of arrows, a full inventory is a regular sight!
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|Cut a tenth of your life for a quick burst of speed! Movement speed bonus increases with Dexterity.
6. Low upkeep, High dex = high defence!
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7. No competitions for gear, in the 3 classes, the ranger should have ALL of the bows, whereas swords can be shared.
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|Exploding shot
 
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|15
8. Can use ANY gear, no limitations are in place yet in the mod.
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|5
 
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|10
9. Danger close is fun! (Shooting explosive arrows at your feet, it causes you no damage but clears close enemies)
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|Fire an arrow that explodes on impact!
10. Easy water travel, just keep leaping out and you will move much, much faster.
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|-
11. Pets are AWESOME.
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|Ladder Shot
 
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THE MOST IMPORTANT PRO POINT: Supercharging RoflCondas with lightning arrows is just hilarious!!!
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|.25
 
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|5
 
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|Torchificate
 
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|Fire an arrow that unravels a ladder on impact (consumes one ladder per ladder placed.)
Cons:
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1. Dependencies on the bow, if you don't like bows don't take the class.
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2. Best paired with the warrior, hard to solo dungeons where you get swarmed. (You can flank and danger close)
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3. Easy to leap into lava in the jumping puzzles.
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4. Slow fire rate on bows.
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Besides the jump ability, the other ranger abilities are basically useless in medium and high level zones. The triple shot is very inaccurate. For a mob to be close enough to guarantee a hit, it has to be right in your face and will likely block the other 2 arrows because it becomes immune to damage for a moment after the first arrow hits. This has a chance at causing your own arrows to bounce back into you and do damage. The lightning arrow and explosive arrow are powerful at low levels, but their damage is not increased by stats on your gear. You would have to invest heavily in intellect to get any improvement out of them. This leaves rangers without any area of effect damage at higher levels when enemies have hundreds of health, which is made worse by the fact that bows are the slowest weapons and do not benefit from increased attack speed.
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==Types of Weapons==
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Longbow
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Razorbow
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Cedarbow
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Great Bow
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War Bow
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Double Bow
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Blade Bow
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Rune Bow
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Gothic Bow
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Grandbow
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Dragonbow
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[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 21:34, 22 May 2018

Ranger using climb ability (Which is passive)

[edit] Overview

The bow-wielding Class in Hack/Mine. Specializes in shooting things from a distance with arrows. Rangers are unique in that they have a passive ability to climb on natural blocks (such as dirt and stone) as if they were ladders.

[edit] Abilities

Mana Cooldown Level Required Prerequisites Description Notes
Leap 7 .75 None Leap small buildings with a single bound! (Note: The Ranger can also climb non-manmade blocks.)
Multishot N/A 1 None Fire multiple arrows at once!
Torchificate N/A .25 None Fire an arrow that places a torch on impact (consumes one torch.)
Wind Trap 20 .25 3 Place a trap on the ground that blasts away nearby enemies once triggered. Great for kiting!
Lightning Shot 15 5 7 Turn your opponents into stir-fry.
Haste N/A 60 10 Cut a tenth of your life for a quick burst of speed! Movement speed bonus increases with Dexterity.
Exploding shot 15 5 10 Fire an arrow that explodes on impact!
Ladder Shot .25 5 Torchificate Fire an arrow that unravels a ladder on impact (consumes one ladder per ladder placed.)
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