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| | [[File:RangerClimb.png|thumb|250px|right|Ranger using climb ability (Which is passive)]] | | [[File:RangerClimb.png|thumb|250px|right|Ranger using climb ability (Which is passive)]] |
| − | ==Description==
| |
| | | | |
| − | The Ranger is the bow themed [[class]], starting with a bow, Wooden Pickaxe, shovel, and 128 arrows for starters. His powers mostly revolve around the arrows he fires; he can fire three arrows at once, launch an explosive arrow, launch an arrow that spawns a lightning bolt on impact, and fire an arrow that leaves a torch at impact, in addition to being able to climb "natural" blocks and jump large distances with Leap. Leap is subject to being replaced with "arrow ziplinin' tomfoolery." | + | ==Overview== |
| | + | The bow-wielding [[Class]] in Hack/Mine. Specializes in shooting things from a distance with arrows. |
| | + | Rangers are unique in that they have a passive ability to climb on natural blocks (such as dirt and stone) as if they were ladders. |
| | | | |
| − | Rangers are the most manueverable class, able to climb natural blocks, leap amongst the treetops, and barrage their opponents with magical arrows.
| + | ==Abilities== |
| − | | + | {| align="center" border="1" cellpadding="5" cellspacing="0" class="article-table article-table-selected" |
| − | [[File:Tri-shot.png|thumb|250px|right|Ranger using Tri-shot. With not the best of accuracy as you can see. ]][[File:LightningShot.png|thumb|300px|right|Ranger using Lightning-Shot]][[File:ExplosiveShot.png|thumb|300px|right|Revenge Condas!]]
| + | ! scope="row"| |
| − | | + | ! scope="col"|Mana |
| − | ==Strategies== | + | ! scope="col"|Cooldown |
| − | | + | ! scope="col"|Description |
| − | When you are exploring the above world in search of dungeons and adventures, take this advice: a ranger should never touch the ground. Using the climbing skill and the leap ability, you should stick to trees, mountains, or anything else so long as you can fight monsters without getting touched. Although in non-forest terain the ranger can move about and be equally, if not more effective.
| + | ! scope="col"|Prerequisites |
| − | | + | ! scope="col"|Notes |
| − | In terms of your abilities you should only have 4: Leap, Multi-shot, Wind Trap, Haste. You should have 1 point in all your abilities except for Multi-shot, which is the skill that most your points will end up in. Every point that goes into multi-shot adds one more arrow to the ability. The way to clear towers is this. When you go up the ladder into the upper floors, you should use Leap and jump to a corner without mobs. Then you should put up to 3 wind traps on the ground next to you and build up a small column while the mobs are being repelled. Then use Leap to jump onto the column of blocks you just made and short charge your multishot into the crowd of mobs below. This way of playing is less efficient than the warrior or mage as they can just spam whirlwind or breath of fire but this is the only way of playing ranger without dying. Because of multishot, you should be able to completely decimate everything below from above. This way of playing ensures your safety when raiding towers. Another thing about this playstyle is that multi-shot does not consume any mana which means that all your mana is reserved for leaping or putting down wind traps, meaning you can make do with a small mana pool unlike warriors and mages.
| + | |- |
| − | | + | |Leap |
| − | ==Skill Distribution==
| + | |7 |
| − | | + | |.75 |
| − | The ranger best benefits from high levels of Dexterity as Dexterity adds ranged damage as well as critical strike chance and defense! This is very overpowered and hopefully the use of Agility for ranged damaged and Critical strike chance should even this out. No points should be currently put into any of the other stats except for Wisdom and even so, only put in like 5 at the most. This is because you can get enough stats in the gear you forage and all your extra stat points should go into boosting your damage. | + | |Leap small buildings with a single bound! (Note: The Ranger can also climb non-manmade blocks.) |
| − | | + | | |
| − | ==Order of allocating points (Rough guide):==
| + | | |
| − | | + | |- |
| − | 1. Dexterity
| + | |Multishot |
| − | | + | |N/A |
| − | 2. Fortitude (Or Wisdom)
| + | |1 |
| − | | + | |Fire multiple arrows at once! |
| − | 3. Wisdom (Or Fortitude)
| + | | |
| − | | + | | |
| − | 4. Intelligence
| + | |- |
| − | | + | |Torchificate |
| − | Never: Strength
| + | |N/A |
| − | | + | |.25 |
| − | For a pure dexterity build you only need to put all your points in to dexterity, carry a bow with high damage (and dexterity if it has it), and get gear with stats in the order of Dex > Fort > Wis > Int > Strength (Agility may be implemented later, but as of right now has no effect.)
| + | |Fire an arrow that places a torch on impact (consumes one torch.) |
| − | | + | | |
| − | ==Pros and Cons of being a Ranger==
| + | | |
| − | | + | |- |
| − | Pros:
| + | |Wind Trap |
| − | | + | |20 |
| − | 1. Awesome at keeping away from enemies through climbing and leaping away
| + | |.25 |
| − | | + | |Place a trap on the ground that blasts away nearby enemies once triggered. Great for kiting! |
| − | 2. Multi shot costs no mana
| + | | |
| − | | + | | |
| − | 3. The world is your climbing frame
| + | |- |
| − | | + | |Lightning Shot |
| − | 4. You seem to never run out of arrows, a full inventory is a regular sight!
| + | |15 |
| − | | + | |5 |
| − | 5. Falling long distances isn't much of a problem if you are able to hook onto ledges. | + | |Turn your opponents into stir-fry. |
| − | | + | | |
| − | 6. Looks really cool and is fun to shoot 11 arrows into a horde of enemies.
| + | | |
| − | | + | |- |
| − | Cons:
| + | |Haste |
| − | | + | |N/A |
| − | 1. Very hard to solo dungeons or towers
| + | |60 |
| − | | + | |Cut a tenth of your life for a quick burst of speed! Movement speed bonus increases with Dexterity. |
| − | 2. Can't climb dungeon bricks
| + | | |
| − | | + | | |
| − | 3. Only Aoe ability is very poor as it is a weak version of mage's charged bolts
| + | |- |
| − | | + | |Exploding shot |
| − | ==Types of Weapons==
| + | |15 |
| − | | + | |5 |
| − | Longbow
| + | |Fire an arrow that explodes on impact! |
| − | | + | | |
| − | Razorbow
| + | | |
| − | | + | |- |
| − | Cedarbow
| + | |Ladder Shot |
| − | | + | | |
| − | Great Bow
| + | |.25 |
| − | | + | |Fire an arrow that unravels a ladder on impact (consumes one ladder per ladder placed.) |
| − | War Bow
| + | |Torchificate |
| − | | + | | |
| − | Double Bow
| + | |} |
| − | | + | |
| − | Blade Bow
| + | |
| − | | + | |
| − | Rune Bow
| + | |
| − | | + | |
| − | Gothic Bow
| + | |
| − | | + | |
| − | Grandbow
| + | |
| − | | + | |
| − | Dragonbow
| + | |
| | | | |
| | [[Category:Classes]] | | [[Category:Classes]] |
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Mana
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Cooldown
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Description
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Prerequisites
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Notes
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| Leap
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7
|
.75
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Leap small buildings with a single bound! (Note: The Ranger can also climb non-manmade blocks.)
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| Multishot
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N/A
|
1
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Fire multiple arrows at once!
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| Torchificate
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N/A
|
.25
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Fire an arrow that places a torch on impact (consumes one torch.)
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| Wind Trap
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20
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.25
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Place a trap on the ground that blasts away nearby enemies once triggered. Great for kiting!
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| Lightning Shot
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15
|
5
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Turn your opponents into stir-fry.
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| Haste
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N/A
|
60
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Cut a tenth of your life for a quick burst of speed! Movement speed bonus increases with Dexterity.
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| Exploding shot
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15
|
5
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Fire an arrow that explodes on impact!
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| Ladder Shot
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.25
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Fire an arrow that unravels a ladder on impact (consumes one ladder per ladder placed.)
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Torchificate
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