User talk:Frizzil

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Leave me a message at the very bottom, gimme yo' thoughts!  And leave a sig so I know who you are!  (just type 4 tildes like <nowiki>'~~~~'</nowiki>) --[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 08:12, 16 May 2012 (MST)
 
Leave me a message at the very bottom, gimme yo' thoughts!  And leave a sig so I know who you are!  (just type 4 tildes like <nowiki>'~~~~'</nowiki>) --[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 08:12, 16 May 2012 (MST)
 
== Ideas! ==
 
 
@''Frizzil'' I was wondering, if I wanted to contact you to share some ideas, where can I do that? I would like to keep these ideas secret until they are/might be implemented into the game ^_^ Please reply ASAP :3 --[[User:RevVo98|RevVo98]] ([[User talk:RevVo98|talk]]) 09:52, 5 June 2012 (MST)
 
 
== New ideas! ==
 
 
for next update of this:
 
Keep pressing Whirlwind in warrior to make your character instantly turn, it will cost more mana the more you use it
 
A new Spell for Ranger: Rapid Shot! instantly and rapidly shot arrows!
 
A new Spell for Mage: Tornado! make your opponent turn. stunts your target for 3 seconds!
 
A new Spell for Warrior: War rage! Enrage Yourself slowing you up but doubles your damage!
 
A new Class: PRIEST! Heal You and your friends.
 
New Mob: Crockodile
 
New friendly mob: Horse! ride it(warrior and ranger only)!
 
new mob: we got dinosaurs! now FLYING DINOSAURS!
 
new friendly mob: Villagers!(remove villagers in villagers that we have and replace them with interactable new humans!
 
 
new places that we can find VERY rare: kingdom
 
 
== Notes for Frizz ==
 
I've found a TON of bugs with the dev build! Take a look in the bug compendium, the last 15 bullets are all from me.
 
-DRATH 819
 
 
Heh, I like the mechanics of some of the things you mentioned.  Flying dinosaurs?  YOSHIS!!!!  --[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 12:37, 11 June 2012 (MST)
 
 
== Balancing the art with the easel (and more) ==
 
 
 
Hello Frizzil, ok pleasantires over with.
 
 
Part 1: Intro & villages
 
 
I've been playing H/M for a while, and my favorite save was back in version 5.3. No that 5.3 was my favorite version, but because of what I figured out. Despite the theme of the mod being to just run out and kill everything to get more loot I held back a bit and went for a more minecrafty experience. thats what my title means. The art is the mod and Minecraft your easel. When i play the mod I do feel it is something more then minecraft which is good, and something I'd never call bad, but at times it feels like it doesn't stay true enough to minecraft. The main thing missing I'd say is building. I love being able to put together a house and doing all that stuff, but this mod just skips that. I understand that the mod is about fighting monsters and all that, but I kinda wish I could have a home, and use that as my base.
 
 
in the latest update you gave villagers a ton more use and I thank you for that. Now in addition to that how about towns get an update. The physical buildings aren't very impressive, and well they are still kinda bland. I know you have thoughts about upgrading the world to have some sort of open world story or something like that (something about bosses and purifying land). Maybe a bit of additional organization of towns and a house for you in them (meaning you spawn in one) could help sell the progression of an "act" system.
 
 
'''By now your probably thinking this doesn't really help any, or add to the mod don't worry I'm getting to that.''' In vanilla minecraft zombies will pursue villagers and attack them. what if the monsters in H/M did that too (excluding rofl. those would be a bit much)? this way you have to balance exploration with defending your town/villagers/resources. I'm not stopping there. To keep with the MC theme you can build up the city, and upgrade it to get better stuff. ATM villages don't scale to you, so you have to keep finding new ones. What if instead you could either A. build bigger houses with certain resources to upgrade shops, B. get better shops by trading more, or C. get better shops by trading special items. This way all that running around it put to good use.
 
 
 
Part 2: Classes & Races
 
 
Yeah I decided rather then post six different times I'd consolodate to this one post.
 
 
I am a huge fan of the Ranger class, and I'm working on becoming a Warrior user. The problem I find between those classes though are that they lack what the other has. Rangers are great at range, but are rather out matched in close quarters. This screws them in most dungeons and towers (more on that later). Warriors on the other hand are perfectly made for melee brawls, but they dont have the movement or range of a ranger. (this only becomes a problem when you need to hold off enemies or if you are unable to move, which happens quite a bit due to lack of movement abilities at times{I do use teh charge and the jump, but while in combat they don't always work}.)
 
 
I suggest for rangers a slightly higher melee dmg with their bows since it would be at least better then their fists(which btw should as scale a bit for all classes. obviously based on strength). they also could use some better control while climbing (they also mine slower while climbing.) I think a toggle would be best for the climb skill.
 
 
I think warriors deserve some range maybe in the form of a air slash or something (you swing the sword and you shoot a blade of air). it'd be shorter range then a wizard wand or ranger bow, but it'd do more then melee range. when it comes to getting around I think some of the warrior deserves a bit more breaking power so that he can destroy blocks inhis way.
 
 
btw I didnt mention wizzard at all since i am yet to play one. idk never was a magic doer (well pure magic. arcane archery is the closest thing)
 
 
Additional Classes:
 
 
 
 
ATM there are four races: dwarf, elf(my usual), steve(human), and halfling. each one has different stats making them good for certain classes, which makes perfect sense to me. sadly they do seem to lack racial abilities. If all it comes down to is stats then races aren't all that important. I could pick Elf and warrior then just use my first level to organize the stats the way I need them. Now that is not a bad thing really its just impractical. If races had a special abilit or two that did not sway their possible usage it could add a bit to making them more special.
 
 
Dwarf: besides being short (which should give them a 1 block hit box) dwarfs are known for two big things: mining and beards. since beards aren't very helpful to combat without years of practice lets discuss mining. The dwarves first racial should be enhanced block breakage on stone type blocks (ie. cobble, brick, anything with stone or rock attached) this makes them great at moving around blocks inside of the dungeons (which if coupled with a warrior would let them tank the mobs while breaking blocks even faster again.) (with the other two classes you still get more manueverablity and beter escaping. A second racial could be a proficiency with maces (and hammers[more once again later]) since weapons aren't restricted (please never do restrict them) this makes the dwarf have a very handy back up weapon when in a sticky situation (and of course keeps the basic warrior advantage).
 
 
Elf: Elves are still my favorite race because of their archery. its not stereotypical or cleche its classic. Main Elf buff needs to be bow dmg. No arguements. Elves + Bows = epic. I don't care how stupid I sound its true. this buff works just like maces did. The other thing I always remember about Elves is that they are stereotypically cast and nature loving magic hippies (thats a stereotype since it has no real truth. Elves come in all sorts of races. Some of those races being evil and living underground *cough* drow *cough*). I still think that Elves deserve a racial that assists them with neutral mobs. something like they don't run (only a big help if you make food useful[again l8r]) or you can tame wolves without bones.
 
 
Hum... er... Steve: Now I don't know all to much about these guys origin, but I sure know that are a great race. They are very adaptable and have great survivability. I think they deserve a health regen buff when out of combat for an X amount of time (thats a great help to any class). Proficiency wise I see steves as the sword type. they are a weapon they can craft after all.
 
 
Halfling: this is getting long so ill shorten this one. 1 block tall, wand proficiency{thats kinda one sided i know], and they get slightly higher loot.
 
 
Orc: a new melee centered race. more about being offense then defense. higher loot rate (pillaging), and axe profficiency.
 
 
 
Weapons: so many ideas and so little creative banter.
 
 
knives: a back up weapon for rangers. can be thrown. low melee dmg.
 
 
Hammer: a heavy weapon for dwarves. high dmg and knockback.
 
 
crafting weapons: maces and upgraded weapons can't be crafted, and well I think that they should be made available. perhaps a random chance to craft a buffed weapon.
 
 
gameplay:
 
 
food and health pots: a quick way to heal would be nice. food could slowly regen health over time, and pots could be instant. maybe add these to the shops.
 
 
dungeons and towers could use a bit more space. they tend to be rather crampt and inpractical.
 
 
since I did this in one sitting my creative ideas have slowly lost their luster. If I have any more ideas or improvments to these ill be back. just syaing you made the mod and said suggestions can go here, so you asked for it.
 
 
== Hack/Mine Version ==
 
 
Is the current Hack/Mine version compatible with the latest Minecraft or just 0.5.3 and how can you tell?
 
Also, does Hack/Mine work for single player and is it compatible with single player commands mod?
 
 
@The Really Long Suggestions, a lot of that is really just a matter of time :)  Racials, more Minecraftiness, Weapons, and more are all on the menu, just takes a little time.  As for village building... naaaahhhh.  The extent you should invest in any one village should be temporary, so yes, there can be a little investment, but not an entire overhaul of the game for it.  Otherwise, it'll conflict with the desire to reach higher level areas.  This investment was mainly going to be in the form of reputation that spreads throughout all nearby villages, gained by completing difficult quests (slaying the mob terrorizing the village, etc)  Anyhow, I appreciate the ideas!  Stick around, good to get the creativity flowin'.
 
 
@The Other Guy Without a Sig,
 
 
All versions of H/M are for 1.2.3, I'll make a huge announcement when I update Minecraft versions ;)  Yes, it works for singleplayer, and last I heard, it ain't SPC compatible.
 
 
@Frizzil
 
I realize this probably isnt the place to post things like this but i really like what youve been doing here. Me being a modder myself could never compete with this but hope that i can keep learning. I just wanted to say if you ever need someone to do easy stuff like structure generation and stuff like that, id be your guy =D
 
-edmiester777
 
 
--[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 22:12, 19 June 2012 (MST)
 
 
== Class Trees ==
 
kanokarob here. Ive been thinking about classes lately, and I thought of a way to make it so each beginning class had a choice of splitting into one of two more powerful classes. Here is the idea, basically.
 
 
 
First off, lets talk about the new classes as a general idea. Each current class is capable of 'ranking up' into one of two choices. Good or bad, to be simple. There are pros and cons to each side. If you choose the good class, you get +2 for fortitude and dexterity when you choose them during a level up for the price of one point. If you choose the bad side, this applies to all skills, except for fortitude which cannot be changed at all. This is to make the bad side tempting, but also have a dark sacrifice. Now on to specific new classes.
 
 
 
Each new class in addition to the good/bad attributions that apply in general also have a unique new power or capability. This has a good side and a bad side to it.
 
 
 
Ranger Class Ups:
 
 
Agent of Heroes;Good;Perfect straight shots at the cost of 20 mana
 
 
Endersassin;Bad;Homing arrows at the cost of -25% durability to bow
 
 
 
Warrior Class Ups:
 
 
Knight;Good;Dual wield at cost of -75% walk/run speed
 
 
Denomicon;Bad;+75% walk/run speed a cost of no wielding
 
 
 
Mage Class Ups:
 
 
Warlock;Good;+30 Intelligence at cost of -15 wisdom
 
 
Nether Lich;bad;Unkillable while wearing Lich Headpiece (Which has 8 durability) at cost of immobile while not holding a wand
 
 
 
As for what it takes to class up, when a player reaches level 16 (Before they select their skill upgrades) all mobs become passive to the player as a screen shows up. It offers them three choices:
 
 
 
Would you like to serve your worshipful being?
 
 
Would you like to have infinite power?
 
 
Would you like to leave and receive no bounty?
 
 
 
Picking the first or second one progresses you onto the good/bad rank respectively for your class, tells you the pros and cons, and then makes mobs aggressive to you again.
 
 
Picking the third exits the screen, and does not become available again until level 20, and then every 5th level after that if it is still chosen.
 
 
* +30 Int at the cost of 15 Wis? Really? That's rather silly, seeing as the Int increase will make your mana drain like MAD, and the wisdom decrease would just slow the regeneration. You'd end up being a really powerful mage who can only cast a spell per minute. [[User:NeonJ|NeonJ]] ([[User talk:NeonJ|talk]]) 20:55, 22 June 2012 (MST)
 
*Then it can be changed, I just dont know what. Perhaps +30 wisdom for -15 Intel? --[[User:Kanokarob|Kanokarob]] ([[User talk:Kanokarob|talk]]) 22:14, 22 June 2012 (MST)
 
  
 
== Need a little info ==
 
== Need a little info ==
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Don't worry about spam, there's tons of it :/  I'm working on ways to fight it, unfortunately it's very difficult to do.
 
Don't worry about spam, there's tons of it :/  I'm working on ways to fight it, unfortunately it's very difficult to do.
 
--[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 17:40, 28 June 2012 (MST)
 
--[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 17:40, 28 June 2012 (MST)
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Hey, I have some experience with this.
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The real reason that you are having the difficulties with spam is because your anti-spam is text, which is readable by a bot. Computers can do math. Yes, I know, unbelievable. Try asking a riddle, or easy question (how many continents are there). That would definitely fix your problem. Additionally, if you go to the mediawiki site, they have some useful cleanup software for spammed wikis. - [[User:Au.d|Au.d]] ([[User talk:Au.d|talk]]) 19:00, 24 December 2012 (MST)
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Also, you may want to make www.hackslashmine.net redirect to www.hackslashmine.net/hsmwiki/. Not sure how to do that with GoDaddy(?) but with hosting 24 its part of the cpanel. [[User:Au.d|Au.d]] ([[User talk:Au.d|talk]]) 20:39, 24 December 2012 (MST)
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May I suggest changing the wiki so you have to be logged in to edit and also have you, yourself, verify who gets accepted as a user after signing up? Should help with spam for now. --[[User:Like2omg|Like2omg]] ([[User talk:Like2omg|talk]]) 23:00, 2 August 2014 (UTC)
  
 
== About the picture suggestions. ==
 
== About the picture suggestions. ==
Line 274: Line 133:
  
 
[[User:Hazo|Hazo]] ([[User talk:Hazo|talk]]) 06:17, 31 July 2012 (MST)Hazo
 
[[User:Hazo|Hazo]] ([[User talk:Hazo|talk]]) 06:17, 31 July 2012 (MST)Hazo
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== Notes for Frizz ==
 +
I've found a TON of bugs with the dev build! Take a look in the bug compendium, the last 15 bullets are all from me. --[[User:Moppr|Moppr]] ([[User talk:Moppr|talk]]) 09:15, 17 August 2012 (MST)
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== Some suggestions ==
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# Install [http://www.mediawiki.org/wiki/Extension:QuestyCaptcha QuestyCaptcha] and configure it with some Hack/Mine or Minecraft related questions.
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# Scout through [[Special:AllPages]] and delete anything that looks weird. (Hint: WordWordNumber, Noun/Name Random Junk).
 +
# Get one of [[Logo Ideas|these]] as the logo :)
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# Move the wiki to the root directory (I don't use Go Daddy's hosting products for a reason, but you should be able to figure it out).
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# Enable URL rewriting.
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# Edit the [[MediaWiki:Sidebar|sidebar]].
 +
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That should make the wiki a bit more attractive. As for content, there's not much I can say. As for server support, I'm actually trying to figure that out, and it's proving difficult, but I'm thinking about tricking maven to compile against a H/M server jar, then maybe I need permission from you (possibly) to release it.
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[[User:Tuxed|Tuxed]] ([[User talk:Tuxed|talk]]) 14:46, 7 October 2012 (MST)
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== Frizz be checkin' his messages ==
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Thanks for the advice, Tuxed.  Yeah, I could definitely stand to use a better hosting service.  I actually haven't been able to get Captchas working for some insane technical reason (likely related to friggin' GoDaddy), but once I have a spare moment I'll get back to tackling it again.  Moving to the root directory may very well solve it, but then I think the URL-resolving doohicky will require attention... for the record, I'm a complete noob to server management. :P  Hopefully I have enough time in the next few weeks to improve the wiki.
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By content, you basically mean the information throughout the wiki?  It is what is is, though I'm sure it could use thorough perusal.
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As for server support, I'm not exactly sure what you mean.  If the result of your effort would obviously violate the [http://minecraft.net/terms Minecraft terms of use], I can't let it stay on the wiki because I'd probably be responsible for it (though practically speaking, it's not like I can stop you from passing it around.)  Sorry if that sank your battleship, but hopefully there will be a Bukkit-integrated version of the server soon enough so we can just pass that around and keep everyone happy.  If that ''didn't'' sink your battleship, then I'm very curious to know what you're working on!
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--[[User:Frizzil|Frizzil]] ([[User talk:Frizzil|talk]]) 17:04, 17 December 2012 (MST)
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== Source Code ==
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Yes, we know you're busy. And we really love what you've made. But would it be possible to get a link to the source? I would like the chance to make /tp commands and such. - [[User:Au.d|Au.d]] ([[User talk:Au.d|talk]]) 19:06, 24 December 2012 (MST)
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For any wondering: Frizzil told me that the project is closed source.
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== H/M ideas wiki ==
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Frizzle, Me and some other people have been making this wikia, where people suggest ideas for H/M. Please come over some time, and check it out. http://hackmine-ideas.wikia.com/wiki/Hack/mine_ideas_Wiki. Thought you would want to know.
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== Tuxed replies after 2 months ==
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Hey!
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Chances are I can clean things up for you and just do a move to my VPS (hosting my wiki hosting server [http://tropicalwikis.com TropicalWiks]). I can help manage the wiki, and it is set up with full anti-spam protection.
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If you need some help, you can contact me [http://www.tropicalwikis.com/wiki/User_talk:Frozen_Wind there], here or [mailto:tuxlover(600+85-4)@gmail.com via email] (solve the math equation).
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--[[User:Tuxed|Tuxed]] ([[User talk:Tuxed|talk]]) 14:30, 25 February 2013 (MST)

Latest revision as of 17:16, 4 September 2014

Leave me a message at the very bottom, gimme yo' thoughts! And leave a sig so I know who you are! (just type 4 tildes like '~~~~') --Frizzil (talk) 08:12, 16 May 2012 (MST)

Contents

[edit] Need a little info

Is there a forum for this mod? Just discovered it (and love it). Looking for a place to give suggestion (also to read about and discussion this mod with it's fans).

Also (noob question here), how do I see all the pages/entries on the Wiki? I know there's the Contents section at the bottom of the Main Page. But it doesn't contain all entries. Just looking to get all the info possible.

Many Thanks -- Athean

@kanokarob:

Oof that's a lot, I'll get to you later, haha.

@Athean:

Yep! The official(est) thread is on the minecraft forums, though I have a feeling the technic forums will usurp it, as they're adding amazing features like bug reports and such.

See in the URL where it says "title=User_talk:Frizzil"? For now, you can replace "User_talk:Frizzil" with whatever and you'll navigate there ;) So to see all the pages on the wiki, you'd type in Special:AllPages and it'll list them! There's other special pages as well, these can be Googled with "MediaWiki Special" if you're interested (MediaWiki is the engine powering the wiki).

--Frizzil (talk) 13:40, 20 June 2012 (MST)

@Frizzil: Thanks man! Yeah, I think I may take to the Technic forums... they seem a lot less crowded (and you can actual start your own threads). I take it you check the Technic forums?

I check all o' them, cause I'm a machine... Frizzil (talk) 12:54, 21 June 2012 (MST)

@Frizzil: Hahahaha! Nice!

[edit] Sub-Classes Ideas

Do you mind if you make a sub-class page? Or if I can :P -Techpriest (talk) 16:29, 26 June 2012 (MST)

Also, if I can make an edit from the Elf, Steve, Halfing, and Dwarf page about their origins then I would need your permissions.

[edit] Suggestion Page

Could you add in the Main page about adding the suggestion page? Here ---Techpriest (talk)

[edit] Adding A Better Texture Pack To Your Mod

I think that this mod is so awesome but sometimes I just kinda get bored of the normal appearance. Maybe if you made a texture pack that possibly makes the dire chicken more evil looking and all of the other monsters look more evil/scary then it would compliment the game perfectly.

I am a texture packer and maker of the somewhat successful Runeix Texture Pack. I am adding support for this mod, and it will be in the next release. So far I have changed all of the blocks, GUI's, and armor and weapons. Al I have left is jewelery, spells, and mob. It will be released with Runeix v4.0. However, of course, it will change everything else in Minecraft with the rest of the pack. --Kanokarob (talk) 22:27, 26 June 2012 (MST)

@Techpriest Done!

@Kanokarob Send me a link to the pack, I wouldn't mind throwing in any decent texturepacks if they've been made to support the additional textures :)

--Frizzil (talk) 15:43, 27 June 2012 (MST)

[edit] Ban this person

Please ban this person: AlysonRoybal956 for adversiting some kind of music website.‎ ---Techpriest (talk) 15:32, 28 June 2012 (MST)

Don't worry about spam, there's tons of it :/ I'm working on ways to fight it, unfortunately it's very difficult to do. --Frizzil (talk) 17:40, 28 June 2012 (MST)

Hey, I have some experience with this.

The real reason that you are having the difficulties with spam is because your anti-spam is text, which is readable by a bot. Computers can do math. Yes, I know, unbelievable. Try asking a riddle, or easy question (how many continents are there). That would definitely fix your problem. Additionally, if you go to the mediawiki site, they have some useful cleanup software for spammed wikis. - Au.d (talk) 19:00, 24 December 2012 (MST)

Also, you may want to make www.hackslashmine.net redirect to www.hackslashmine.net/hsmwiki/. Not sure how to do that with GoDaddy(?) but with hosting 24 its part of the cpanel. Au.d (talk) 20:39, 24 December 2012 (MST)

May I suggest changing the wiki so you have to be logged in to edit and also have you, yourself, verify who gets accepted as a user after signing up? Should help with spam for now. --Like2omg (talk) 23:00, 2 August 2014 (UTC)

[edit] About the picture suggestions.

The picture suggestions is for suggestions, that needs to be more sexy. For example, if I wanted to create a monster, how would I describe it? If I described it, sometime there would be mistakes when you made the monster.jpg. So, I'm helping people by if they ask me for pictures, I can draw those pictures and make it easier to model the monster if it is added. ---Techpriest (talk) 16:07, 30 June 2012 (MST)

Then it should go on the Discussion tab of the Mob Suggestions page, it's the only place it'd be appropriate. --Frizzil (talk) 22:57, 30 June 2012 (MST)

[edit] Techpriest (July 11th Update)

He is once again off to deleting other people suggestions, namely mine. I can understand him upright not liking my idea, everyone has different likes dislikes and opinions, but it has been discussed that the suggestion pages are for people to add suggestion for you, Frizzil, to see, not for other people to delete the ones they dont necessarily like or agree with.

My suggestion for this instance? Ban Techpriest or delete the suggestion pages. --Kanokarob (talk) 22:11, 11 July 2012 (MST)

First of all, your suggestions are overpowered or just plain useless, your suggestions has to be exciting not all boring to read, that's why I moved your suggestions to the discussion pages, also new pages I have been making has been preserved for a storyline, perhaps should be made. ---Techpriest (talk) 22:47, 11 July 2012 (MST)
Also, I change some of your suggestions because I WAS TRYING TO BALANCE them. P.S.: Stop thinking you can do anything you want, stop posting everything at the top, everything that was newly posted must be at the bottom of every suggestions page.

You're both acting like little shits, so either cooperate or get a ban.

Rook (talk) 01:33, 12 July 2012 (MST)

Hmm, I'll cooperate, if he would read the rules at the suggestion page at least... ---Techpriest (talk) 07:53, 12 July 2012 (MST)

Sorry, I didnt see the put things at bottom thing. But that is minor compared to what you did. YOU WERE BANNED for changing and deleting others' suggestions. And, I dont think I can do whatever I want, do you see me changing suggestions of other people? No. Because it isnt allowed. My apologies for not putting my suggestions at the bottom, but you CANNOT touch other peoples suggestions other than moving them to the bottom if they dont see that rules as I didnt. If anyone here thinks they can do anything, it is you sir. And again, whether you think my suggestions are overpowered and useless doesnt matter. I dont see you on the developers page, I dont see you doing anything other than starting up the suggestion pages which both I and Frizzil think is a bad idea, and I dont see you doing anything toher than getting rid of suggestions that you dont like or are better than yours, which again, is out of your limited power.--Kanokarob (talk) 07:59, 12 July 2012 (MST)

[edit] Mounts and stuff

Frizzil, just wondering, but how exactly will mounts be implemented. Will they have Horse Armor or anything like that? Will they level up with you or stay the same level throughout the adventure?

Just wondering about something completely off-topic, but have you seen Madness Combat?

Rook (talk) 20:08, 7 July 2012 (MST)

Frizzil is the only coder in the Hack Slash Mine team, it will take some time to code an advanced script. ---Techpriest (talk) 21:22, 7 July 2012 (MST)

I kind of know both of those, but I was talking about how the ideas would go.


Rook (talk) 21:35, 7 July 2012 (MST)

The idea would be perfect for SSP, but not for SMP, since people could just rob horses.. wait never mind, it is perfect. >:3---Techpriest (talk) 09:01, 8 July 2012 (MST)

Actually, that's a great idea!

Rook (talk) 09:15, 8 July 2012 (MST)

Haven't given much thought to specifics, and it's entirely subject to change, but mounts will be unlockable through quests and possibly through rare vendors that roam the overworld (the more ways to obtain them, the better, really.) I imagine one quest in particular that goes something like: 1) bad guy speeds away, 2) you follow on mount/on foot, 3) bad guy goes faster than you can currently go, 4) randomly chosen, ridiculous looking epic mount swoops in and says something, Mexican-border-style theme song and all, and you jump onto it 5) If you catch the villain, you keep the mount. Epic mounts will prolly include Rainbow Dash, the F***ing DeLorean, Lapras, a Big Brother from the Big Brother program, maybe another MLP pony, a knockoff WoW mount, and more. Many will have lots of context-sensitive idle banter while you're travelling (e.g. Rainbow Dash: "This is BOORRing... I need to fly!" Big Brother: "Wheee!" Fluttershy: "What's '/b/'?")

Madness Combat? I saw you mention it a few minutes ago on the forum, MLP fanfic? I'll look into it, MLP fan stuff tends to be really good for some reason XD There was an NES style MLP game I played a while back that was brilliant (and genuinely scary.)

--Frizzil (talk) 19:40, 8 July 2012 (MST)

Dude, Madness Combat is a hilariously violent series of animations involving a dude who kills a sheriff and it all goes to hell in the later episodes. Link is here. Also, Fluttershy versus MAG Agent.

http://www.newgrounds.com/collection/madness/

Rook (talk) 20:09, 8 July 2012 (MST)


[edit] My H/Mining experience. Some Idea's and Suggestions.

Hey, been playing tekkit on the technic launcher for a while with some friends, but we were getting bored; so I had a look through some of the other mods. Came past Hack / mine and it was amazing! Had a quick snoop around singleplayer before asking to get it up on our sever. It was quick setup so it was buggy, but that's server problems. The server host said that it was running off of 1.8, is H/M really that out of date? After a few server crashed we changed it back to tekkit.

I thought it may have been nice to have an adenture map using H/M, so I went on to creative. First loading a superflat world, every time I did it lagged like hell! I just could not load any superflat worlds. Then going onto a regular world I started building some custom dugeon designs like Icy flooring and some traps around the place. From playing I did notice there was a lack of variation on some item texture. Weapons from the broadsword to the dragon sword look the same. I snooped around the files with winrar and found the file with these textures and saw it was layed out ready to add the other textures. I couldn't get my own custom textures to appear in-game though, due them all being bound to the first column of textures. But yeah, I would love to see these other textures finished, and some different dungeon room designs would be EPIC! (oh and also the mystery land would be cool finished with new mobs and dungeons.) Also on this map I was thinking of having an Orc village, with like huts and lookout towers and have orc spawners in them. Would be cool to have the other style of orcs finished.

The guys on the server all prefer the way you get to adventure and fight a lot more, but some of them also like to have a house, but because of way the levels work you need to adventure out. So I was thinking you could have something in the style of a "Town portal scroll" from Torchlight. You could be lucky to find them in dungeons. When used it teleports you back to your house/bed, and when you're ready it sends you back to where you used it from, but you only get the one use.

Uhh, this is getting a bit long but, also I see on every wiki page it says "there is also a plan for this, but will come at a later date" How old are these post, I don't know if this later date is next week, or an abonded plan from last year. Anyway, I know this got a bit too long buty thanks for reading! Once again loving the mod, and if it keeps getting updated it's going to be win!

EDIT: Almost forgot, one thing that I didn't like is how the attack speed affects the placing and breaking of blocks. On creative building the custom dungeon took about 3x as long because there is a delay between placing blocks. The animation when mining is a bit dodgey too. Finally, one thing that could help me, I don't understand how repairing works, the wiki page says you can use ... materials to repair your stuff when put in the craft bench, but whatever I try it doesn't work. How do I get it to work?

Hazo (talk) 06:17, 31 July 2012 (MST)Hazo

[edit] Notes for Frizz

I've found a TON of bugs with the dev build! Take a look in the bug compendium, the last 15 bullets are all from me. --Moppr (talk) 09:15, 17 August 2012 (MST)

[edit] Some suggestions

  1. Install QuestyCaptcha and configure it with some Hack/Mine or Minecraft related questions.
  2. Scout through Special:AllPages and delete anything that looks weird. (Hint: WordWordNumber, Noun/Name Random Junk).
  3. Get one of these as the logo :)
  4. Move the wiki to the root directory (I don't use Go Daddy's hosting products for a reason, but you should be able to figure it out).
  5. Enable URL rewriting.
  6. Edit the sidebar.

That should make the wiki a bit more attractive. As for content, there's not much I can say. As for server support, I'm actually trying to figure that out, and it's proving difficult, but I'm thinking about tricking maven to compile against a H/M server jar, then maybe I need permission from you (possibly) to release it.

Tuxed (talk) 14:46, 7 October 2012 (MST)


[edit] Frizz be checkin' his messages

Thanks for the advice, Tuxed. Yeah, I could definitely stand to use a better hosting service. I actually haven't been able to get Captchas working for some insane technical reason (likely related to friggin' GoDaddy), but once I have a spare moment I'll get back to tackling it again. Moving to the root directory may very well solve it, but then I think the URL-resolving doohicky will require attention... for the record, I'm a complete noob to server management. :P Hopefully I have enough time in the next few weeks to improve the wiki.

By content, you basically mean the information throughout the wiki? It is what is is, though I'm sure it could use thorough perusal.

As for server support, I'm not exactly sure what you mean. If the result of your effort would obviously violate the Minecraft terms of use, I can't let it stay on the wiki because I'd probably be responsible for it (though practically speaking, it's not like I can stop you from passing it around.) Sorry if that sank your battleship, but hopefully there will be a Bukkit-integrated version of the server soon enough so we can just pass that around and keep everyone happy. If that didn't sink your battleship, then I'm very curious to know what you're working on!

--Frizzil (talk) 17:04, 17 December 2012 (MST)

[edit] Source Code

Yes, we know you're busy. And we really love what you've made. But would it be possible to get a link to the source? I would like the chance to make /tp commands and such. - Au.d (talk) 19:06, 24 December 2012 (MST)


For any wondering: Frizzil told me that the project is closed source.

[edit] H/M ideas wiki

Frizzle, Me and some other people have been making this wikia, where people suggest ideas for H/M. Please come over some time, and check it out. http://hackmine-ideas.wikia.com/wiki/Hack/mine_ideas_Wiki. Thought you would want to know.

[edit] Tuxed replies after 2 months

Hey!

Chances are I can clean things up for you and just do a move to my VPS (hosting my wiki hosting server TropicalWiks). I can help manage the wiki, and it is set up with full anti-spam protection.

If you need some help, you can contact me there, here or via email (solve the math equation).

--Tuxed (talk) 14:30, 25 February 2013 (MST)

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