Spellscript blocks

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(kBWqlt Thanks for sharing, this is a fantastic article.Thanks Again. Really Great.)
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'''Spellscript blocks''' are essentially command blocks that can run [[Spellscript]] scripts.  They may be placed from the Creative inventory and edited by Ops via right-clicking, which will display the [[Spellscript IDE]].
 
'''Spellscript blocks''' are essentially command blocks that can run [[Spellscript]] scripts.  They may be placed from the Creative inventory and edited by Ops via right-clicking, which will display the [[Spellscript IDE]].
  
==Activation==
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kBWqlt Thanks for sharing, this is a fantastic article.Thanks Again. Really Great.
Spellscript blocks may be activated (i.e., have their scripts executed) in several ways, as listed in the table below.  The method by which the block is activated is passed to the script as ''int eventType''.
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{|class="wikitable"
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|-
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! Method || ''eventType''
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|-
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| Un-powered by redstone
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| 0
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|-
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| Powered by redstone
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| 1
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|-
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| Left-clicked by player
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| 2
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|}
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In the case of left-clicking, the variable ''Living activator'' will be set to the player; otherwise, it will be ''None''. Additionally, the block's location will be passed in as ''Block block''.
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Revision as of 12:29, 19 July 2014

Spellscript blocks are essentially command blocks that can run Spellscript scripts. They may be placed from the Creative inventory and edited by Ops via right-clicking, which will display the Spellscript IDE.

kBWqlt Thanks for sharing, this is a fantastic article.Thanks Again. Really Great.

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