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{{mbox|text=Just did some cleaning up around this ol' wiki, and decided to disable user account creation until the mod gets updated again. (Since obviously things will be inactive until then.) Otherwise, if you haven't kept up, I'm currently in the process of updating the mod to 1.7, though I've taken a hiatus due to, well, cancer. (Don't worry too much, though. My odds are really good.) But assuming all goes well, the update shall resume! If you'd like to have an account made, just shoot an email to hackslashmine@gmail.com with your desired name and whatnot. Thanks!}}
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{{mbox|text=To combat constant bot spam, user account creation has been disabled, and will remain so until the mod is significantly updated again. If you'd like to have an account made, just shoot an email to hackslashmine@gmail.com with your desired name and whatnot. Thanks!}}
 
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Revision as of 01:26, 16 April 2018


Hackslashmineheader yogscast.png

Hack/Mine is a total conversion mod for Minecraft which introduces a massive number of action-RPG gameplay elements. It includes procedurally generated content, such as sprawling dungeons and magical items, four selectable races, a completely customizable class and spell system via Spellscript (an object-oriented scripting language), and much, much more. It was actively developed by Frizzil and featured in the Technic Launcher from 2012 until 2014. Over this period, the mod garnered over 5.3 million downloads and 12 million combined views on YouTube. However, the mod is no longer being actively developed and is pending a tentative open source release.

Downloads

Report bugs with the Development version here!

A list of all Hack/Mine versions is provided on the patches page.

Cool Places

Wiki Community

If you've got time, be a part of the community! Take a moment to neaten up and professionalize existing articles, update the bugs list, upload images of the mod, or even just hang around the discussion pages (discussion links are on the top left of each page). Maintaining the wiki means that Frizzil doesn't have to, which allows him to devote more time to creating the mod.


Contents

General

Spellscript

The Player

Classes

Races

The World

Creatures

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox