Customization
(Undo revision 1575 by 171.100.59.30 (talk)) |
(zUYf0o Im grateful for the article post.Really thank you! Really Cool.) |
||
Line 3: | Line 3: | ||
You'll definitely want to use a syntax-highlighted text editor like [http://www.sublimetext.com/ Sublime Text] when customizing Hack/Mine. A Sublime package for [[Spellscript]] is also available [http://www.mediafire.com/download.php?foak1j6b381huzz here]. | You'll definitely want to use a syntax-highlighted text editor like [http://www.sublimetext.com/ Sublime Text] when customizing Hack/Mine. A Sublime package for [[Spellscript]] is also available [http://www.mediafire.com/download.php?foak1j6b381huzz here]. | ||
− | + | zUYf0o Im grateful for the article post.Really thank you! Really Cool. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Revision as of 05:37, 17 July 2014
The long-term goal of Hack/Mine is to be thoroughly customizable, such that users can create their own content and share it with the community. As of version 0.6.4, this is starting to become a reality, as users can create their own spells via Spellscript and create their own classes and skill-sets through a configuration file (hsmConfig.JSON) located in the <.minecraft>/spells/ directory. This information propagates over the network automatically, meaning each Hack/Mine server can offer its own unique RPG experience.
You'll definitely want to use a syntax-highlighted text editor like Sublime Text when customizing Hack/Mine. A Sublime package for Spellscript is also available here.
zUYf0o Im grateful for the article post.Really thank you! Really Cool.