http://www.hackslashmine.net/hsmwiki/index.php?title=Console_scripts&feed=atom&action=historyConsole scripts - Revision history2024-03-29T02:04:02ZRevision history for this page on the wikiMediaWiki 1.19.2http://www.hackslashmine.net/hsmwiki/index.php?title=Console_scripts&diff=2460&oldid=prevFrizzil: Reverted edits by 37.233.27.142 (talk) to last revision by Frizzil2014-09-04T18:19:54Z<p>Reverted edits by <a href="/hsmwiki/Special:Contributions/37.233.27.142" title="Special:Contributions/37.233.27.142">37.233.27.142</a> (<a href="/hsmwiki/index.php?title=User_talk:37.233.27.142&action=edit&redlink=1" class="new" title="User talk:37.233.27.142 (page does not exist)">talk</a>) to last revision by <a href="/hsmwiki/User:Frizzil" title="User:Frizzil">Frizzil</a></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 18:19, 4 September 2014</td>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">DXL02R Im thankful for </del>the <del class="diffchange diffchange-inline">post</del>.<del class="diffchange diffchange-inline">Thanks Again</del>. <del class="diffchange diffchange-inline">Great</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">'''Console scripts''' are [[Spellscript]] scripts that may be run from either </ins>the <ins class="diffchange diffchange-inline">server console or as a player while in-game</ins>. <ins class="diffchange diffchange-inline"> The command syntax is ''ss <script name> <args>'', where ''args'' is a list of script-dependent arguments</ins>. <ins class="diffchange diffchange-inline"> Like all commands, 'ss' must be preceded by a '/' if run as a player.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Additionally, console scripts may be created and edited in-game by use of ''ss edit <script name>'', which brings up the [[Spellscript IDE]] loaded with the contents of the desired script.  ''edit'' is itself a console script, which may be altered to control script editing permissions.  (By default, all Ops have script editing access.)  If the title of the script is altered when the IDE is closed, it will save as a new console script rather than overwriting the old one.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Hack/Mine comes with a growing set of default console scripts: see the contents of 'sslib' for details.  (This is located next to server jar.  An 'sslib' also exists in the .minecraft directory for the client, but as of this writing, it is unused since console scripts are currently SMP only</ins>.<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
</table>Frizzilhttp://www.hackslashmine.net/hsmwiki/index.php?title=Console_scripts&diff=2320&oldid=prev37.233.27.142: DXL02R Im thankful for the post.Thanks Again. Great.2014-08-05T20:48:51Z<p>DXL02R Im thankful for the post.Thanks Again. Great.</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 20:48, 5 August 2014</td>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">'''Console scripts''' are [[Spellscript]] scripts that may be run from either </del>the <del class="diffchange diffchange-inline">server console or as a player while in-game</del>. <del class="diffchange diffchange-inline"> The command syntax is ''ss <script name> <args>'', where ''args'' is a list of script-dependent arguments</del>. <del class="diffchange diffchange-inline"> Like all commands, 'ss' must be preceded by a '/' if run as a player.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">DXL02R Im thankful for </ins>the <ins class="diffchange diffchange-inline">post</ins>.<ins class="diffchange diffchange-inline">Thanks Again</ins>. <ins class="diffchange diffchange-inline">Great</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Additionally, console scripts may be created and edited in-game by use of ''ss edit <script name>'', which brings up the [[Spellscript IDE]] loaded with the contents of the desired script.  ''edit'' is itself a console script, which may be altered to control script editing permissions.  (By default, all Ops have script editing access.)  If the title of the script is altered when the IDE is closed, it will save as a new console script rather than overwriting the old one.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Hack/Mine comes with a growing set of default console scripts: see the contents of 'sslib' for details.  (This is located next to server jar.  An 'sslib' also exists in the .minecraft directory for the client, but as of this writing, it is unused since console scripts are currently SMP only</del>.<del class="diffchange diffchange-inline">)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
</table>37.233.27.142http://www.hackslashmine.net/hsmwiki/index.php?title=Console_scripts&diff=1104&oldid=prevFrizzil: Created page with "'''Console scripts''' are Spellscript scripts that may be run from either the server console or as a player while in-game. The command syntax is ''ss <script name> <args>..."2013-06-10T19:44:35Z<p>Created page with "'''Console scripts''' are <a href="/hsmwiki/Spellscript" title="Spellscript">Spellscript</a> scripts that may be run from either the server console or as a player while in-game. The command syntax is ''ss <script name> <args>..."</p>
<p><b>New page</b></p><div>'''Console scripts''' are [[Spellscript]] scripts that may be run from either the server console or as a player while in-game. The command syntax is ''ss <script name> <args>'', where ''args'' is a list of script-dependent arguments. Like all commands, 'ss' must be preceded by a '/' if run as a player.<br />
<br />
Additionally, console scripts may be created and edited in-game by use of ''ss edit <script name>'', which brings up the [[Spellscript IDE]] loaded with the contents of the desired script. ''edit'' is itself a console script, which may be altered to control script editing permissions. (By default, all Ops have script editing access.) If the title of the script is altered when the IDE is closed, it will save as a new console script rather than overwriting the old one.<br />
<br />
Hack/Mine comes with a growing set of default console scripts: see the contents of 'sslib' for details. (This is located next to server jar. An 'sslib' also exists in the .minecraft directory for the client, but as of this writing, it is unused since console scripts are currently SMP only.)</div>Frizzil