Bug Compendium

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Revision as of 04:14, 24 July 2012 by 76.247.17.53 (Talk)

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Bug Reporting

Please post any bugs you've discovered on this page!

DO DO NOT
  • Include any details you can
  • Be succinct and clear
  • Post images if they're relevant
  • Link error messages using pastebin
  • Repost errors
  • Post game crashers without an error message!
  • Post an error message without using pastebin


Failure to comply with the above will result in errors not getting fixed! Frizzil and pre-release testers will move errors that have been addressed for the coming patch to the "Resolved" section.

Known Bugs (v0.6 DEV)

  • (in SMP) If you try to attack an another player with wand what have a chance to poison the target, attacked player will get poisoned even if PVP is off. Sorry for incorrect syntax of this description. I'm bad in English
  • Large amounts of mobs will spawn with level ??, and seem to be at a relatively high level.

Reply from above, I believe that's not a glitch, I believe that's just how the mod works by adding in ??, to give you a challenge, thinking you will either kill a high level monster or a low level monster. ---Techpriest (talk) 14:30, 27 June 2012 (MST) Actually, I believe that the ?? on a mob means that it is much higher level than you (at least 6 or 7 levels). ---Whovian21 (talk)

  • Villages and Towers may spawn together, breaking both the tower AND village. NPC's will still barter, but the tower will be partially broken, and building may be inside the tower, or partially built into it.
  • Some mobs will not drop the proper items (creepers dont drop gunpowder, zombies wont drop rotton flesh, pigs wont drop porkchops,etc.)
  • Dungeons will occasionally generate without an opening to the next area in the wall. -NOTE- Odd looking blocks DO spawn that are breakable to get through.

Not a bug, similarly to odd looking blocks which are breakable, one may find breakable blocks in the walls that are indistinguishable from the rest of the wall, so keep your pickaxes peeled.

  • Arrows can be stolen from stores by displacing the stack into the other store slots, and individually buying them, resulting in free arrows from villages. These can then be sold back for a profit.
  • Villages are not safe areas at all, MOBS will spawn endlessly here like they do everywhere else. (including creepers and roflcondas, resulting in towns being destroyed)
  • Dire Chickens, Giant Rats, and Scorpions will attempt to attack you in Creative Mode
  • The VENDOR screen seems to work perfectly fine with the inventory system (shows all of the slots), but the chest menu still isn't large enough.
  • Not sure if this is a bug or not, but villagers can be attacked by players. A griefer can take down a village by himself.

This is also true of vanilla Minecraft; it should probably be classified as "annoying but not a bug" or an "inherited bug".

  • Villagers tend to migrate all into one home. This can become incredibly annoying to a player who enters to sell items, but cannot exit because there are too many villagers to leave via the door.

This also happens in vanilla Minecraft; and it annoyed me to no end that one time I tried to build a city

  • I don't know if this is a bug, but no squids will spawn.

Reply from above, it isn't, either the squids don't have any water blocks to spawn in, or you're making them spawn in man-made water(bucket water), ---Techpriest (talk) 14:02, 27 June 2012 (MST)

  • Wood/Stone/Iron Pickaxes are currently broken and will not mine their appropriate minerals, but this will be fixed in the recommended build.
  • Reply from above, it's not a bug, because you have to mine an iron ore with an iron pickaxe, a stone pickaxe with coal, and wooden pickaxe, just stone. It's not a bug, it's just how it works. ---Techpriest (talk) 14:02, 27 June 2012 (MST)
  • Superflat is very buggy. It lags a lot, especially after respawining, right after creating the world, or sometimes when entering a new area, and the area difficulty seems to be thrown off a lot (my spawn area was level 6, all the other areas I've found have been between 12 and 23).
  • Stone Pickaxes cannot mine through iron ore.
  • Reply from above, it's not a bug, because you need an iron pickaxe to mine an iron ore, and you can only get it from a dungeon or if you're playing in SMP, ask a friend who has it to borrow it. ---Techpriest (talk) 14:02, 27 June 2012 (MST)

NOTE FROM TheWhitePonyI'm fairly certain Frizzle said the MOB spawn rates have stayed the same on the forums, I don't think the mod is supposed to be played in superflat anyway, it kinda takes away most of the gameplay.

  • When playing on a multiplayer server Poison will drain health without changing the health bar to green.
  • Hitting mobs with a bow will damage them as if the bow was a sword.
  • Items in MP will not appear as they should. For example a red sword may appear as a wooden sword to another player or a hatchet looking like a bow.
  • Sometimes [in Multiplayer, unsure about Singleplayer] villagers will spawn selling/buying things for zero coins. There will be no shop name, either. This makes it incredibly easy to gain a profit from buying goods from a villager who is selling them at a price of 0, and reselling them to a villager whose store actually works.
  • Villagers retain their breeding bug from 1.2.3, making them never stop breeding and eventually crashing the game if the player stays near a village and doesn't do anything about it.
  • If a vendor's inventory is full, shift-clicking an item to sell it will give you the money, but does not remove the item. This can be abused for infinite money.
  • Sometimes in multiplayer, a chunk will have the name "Proxy" and will have an Area Level of -1. This sometimes fixes itself if the server is restarted. Additionally, the client can sometimes glitch out, and have an area's name randomly and constantly switch between it's real name and "Proxy". This is fixed by logging out and back in.
  • Occasionally in multiplayer, a village will sometimes spawn with "ghost" invisible walls. I assume this is due to a village spawning in an already loaded chunk. Logging out and into the server fixes the glitch. Amusingly, placing a block where the walls are supposed to be makes the block "turn into" what wall was supposed to be there, and refunds the block. This is a desync with client and server.
  • When leaving the mystery dimension it says leaving the end.
  • You can be killed in creative.
  • When you get hit by a mob, everything that has a durability in your inventory will take damage, including tools, instead of only your armour taking damage.
  • Ocelots are called Cat, and Cats are named Ocelot. Also Snow Golems are incorrectly named Snowmen, and Mooshrooms are labeled as Cows.
  • There is a bug which occurs in both single AND multiplayer that makes it so that when you attack a mob its health will increase instead of going down. This is sometimes fixed by changing what weapon you're using, but doing so is not a guarantee. I have seen this numerous times and thought I should mention it here since nobody has already. Note that it's obvious their health goes up because it extends past the mob's health bar. Occasionally it is impossible to damage the mob by normal methods, making the only way to kill them through poison. Normally this bug is quite rare but I've linked it almost definitely to using dogs (wolves) to fight.
  • A level 700 dungeon/tower/village/monster easily yields the same loot as a level 70 one. (Not sure if bug or not but incredibly annoying that a decent item is virtually unobtainable)
  • Sometimes mobs will spawn on the outside of a tower, making them fall down some way and then start attacking someone on the outside (annoying for weaker characters)
  • It is possible to blink from the inside of a tower to the other side, making you fall a considerable distance and occasionally making you die.
  • Mycelium does not show up on the minimap, so if you're in a mushroom biome all you see on the minimap is rock (dirt disappears too)
  • Wolves can only hit one static (unchanging) amount (for example a level 708 wolf can only hit 803's and crit 1606's)

Known Bugs (v0.5.3)

Resolved

  • Not complaining, but... Bows, at least as a Hunter, suddenly do the same melee damage as their ranged attack would, rather than your base unequipped damage.
  • When entering first entering Hack/Mine, if I do not switch to any other windows, I can use 1-9 to switch between items in my hotbar fine; this breaks as soon as I switch to any other window and requires a restart to "fix". Issue is present in both SSP and SMP. *Stop switching windows then, this could probably be a bug with Minecraft in general and not the mod.

*This is fixed by pressing ALT. Seriously.

  • When placing an unstackable item in a chest, then destroying the chest, the item will duplicate. It is due to the item being recorded as having a stack size of 0, effectively making it infinite.
  • When in a tower, you can exploit the lightning spell by looking at the room above you then casting it-- hitting everything directly above you including the floors above the one you're looking at. *Now lightning only affects targets that can be seen by the player ;) Not perfect but much better* --Frizzil (talk) 15:34, 27 June 2012 (MST)

Unresolved

  • Occaisonally exploding arrows leave their explosion behind, creating a kind of "force field", if you will, that pushes you away without damaging you.
  • Not all items appear in inventory when selecting items like chests. There's more bag space in the inventory that is useable than is shown in chests.
  • In some dungeons, the chests generated in some rooms are at the ceiling underneath the unbreakable blocks.
  • In game, when holding the L.Shift button for skills it seems that the game briefly switches back to the item hotbar, this can be frustrating when playing the ranger class because your Multi-shot's charge may be cut short and you end up shooting the 3 arrows less than a block in front of you.
  • "The End" refuses to load. At first you get presented the "Saving Areas" message, then the screen just goes black.
  • Sometimes, all of the spawners in a tower will be pig spawners. The ladders will be dropped on the ground as an item, and the rewards chest will be empty, and the wool on the top floor will be white. The tower may be totally dark, and may be very short. (May be caused by going towards it at high speeds - mage teleporting) (Frizzil) Confirmed
  • Any enchantmets+potion effect text is missing. For example, enchanting a gold sword will yield a succesful enchantment but with NO description text (it just says Golden Sword). (Frizzil) true of H/M in general, I may fix this with the coming patch
  • As a ranger, you can't climb mycelium.

Experience Bugs

  • Any monsters killed by the mages lightning bolt skill drop no experience, the bolt appears to destroy items, and it also injures other players even when pvp is disabled.
  • Monster killed by "Noxious Fumes" Spell, which is obtained from various Wands, do not yield experience to the player. (This is due to poison in general not attributing exp to the caster, and is true of Nature damage dealing items as well. Will fix this once I revamp the DOT system ~Frizzil)
  • When using the mage skill, charge bolt, at close range to enemies, each bolt that hits the monster as it dies counts as a kill. This causes much more experience to be gained than normal, and many items to drop from a single mob. (Fixed with next patch ~Frizzil)

Unconfimed Bugs (Or no error code supplied)

  • While setting up a server for SMP, you enter the game with 1 HP, and die continuously before you can choose a class, and if you switch to creative mode, the game crashes. (Need error message!) this is why you need to set up a new world.
  • Sometimes, when you place or destroy a block in a tower, all or most of the blocks in the tower become invisible (Screenies and details would be helpful. Which blocks were placed/destroyed? How frequently?)
  • Upon finding an NPC Village, right clicking on the inhabitants yields the message "NPC Dialogue In Construction...". It never constructs. Unfortunately there's no actual crash, so I don't have a crash log or anything for you; this is why I posted in "Unconfirmed Bugs".

Third-Party Software / Mod Compatability Bugs

  • A server was set up over hamachi, and everything worked fine for a while, but after a while, the hosts game started to be disconected whenever the host opened a chest, and the players soon discovered that obtaining items, using a crafting table, or pretty much anything to do with his inventory, would cause the hosts client to completly crash, wheras another player was able to continue playing without any oddities whatsoever. Client was playing Minecraft on the same machine the server was hosted on. (TheWhitePony) His computer probably couldn't handle the game and server at the same time. I'm willing to bet his character data has been corrupted due to running both at the same time. Unless you give an error code, there is no way to help here except by trying to delete the servers player data for his character.

Crash Screenshots

Inherited Minecraft Bugs

  • Sometimes shadowlike blocks appear near walls, but they usually disappear after a few seconds.
  • Entire areas within dungeons will appear unlit, despite having torches.
  • When a pool generates, it may open a tower wall or leave unusual blocks floating in the air
  • General monster behavior in SMP is buggy.
  • Slimes cannot get out of 1 block deep water.
  • On multiplayer, when leaving a server and rejoining it, any entities that were near the player will be unresponsive to player clicks (weapon attacks, interactions like Npc dialogues, etc). This only happens to mobs that were near the player before leaving the server. Wands/spells still work on the mobs, though. (Frizzil) This may have to do with startup lag, as your character is still being loaded into the game... could someone test this for regular Minecraft? I'll look into it. (TheWhitePony) The game will recognise you as using fists when you start playing, just switch to another item and back to fix it. Probably has something to do with every item's custom enchantments, doesn't really need a fix IMO. (Frizzil) According to the version list on minecraftwiki.com, this was actually an issue with 1.2.3. Movin' it to Inherited bugs
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