Bug Compendium

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Contents

Known Bugs (v0.5.3)

Resolved

  • Not complaining, but... Bows, at least as a Hunter, suddenly do the same melee damage as their ranged attack would, rather than your base unequipped damage.
  • When entering first entering Hack/Mine, if I do not switch to any other windows, I can use 1-9 to switch between items in my hotbar fine; this breaks as soon as I switch to any other window and requires a restart to "fix". Issue is present in both SSP and SMP.

*This is fixed by pressing ALT. Seriously. What do you mean , 'Seriously'??? That isn't an obvious fix >:o

  • When placing an unstackable item in a chest, then destroying the chest, the item will duplicate. It is due to the item being recorded as having a stack size of 0, effectively making it infinite.
  • When in a tower, you can exploit the lightning spell by looking at the room above you then casting it-- hitting everything directly above you including the floors above the one you're looking at. *Now lightning only affects targets that can be seen by the player ;) Not perfect but much better* --Frizzil (talk) 15:34, 27 June 2012 (MST)

Unresolved

  • Occaisonally exploding arrows leave their explosion behind, creating a kind of "force field", if you will, that pushes you away without damaging you.
  • Not all items appear in inventory when selecting items like chests. There's more bag space in the inventory that is useable than is shown in chests.
  • In some dungeons, the chests generated in some rooms are at the ceiling underneath the unbreakable blocks.
  • In game, when holding the L.Shift button for skills it seems that the game briefly switches back to the item hotbar, this can be frustrating when playing the ranger class because your Multi-shot's charge may be cut short and you end up shooting the 3 arrows less than a block in front of you.
  • "The End" refuses to load. At first you get presented the "Saving Areas" message, then the screen just goes black.
  • Sometimes, all of the spawners in a tower will be pig spawners. The ladders will be dropped on the ground as an item, and the rewards chest will be empty, and the wool on the top floor will be white. The tower may be totally dark, and may be very short. (May be caused by going towards it at high speeds - mage teleporting) (Frizzil) Confirmed
  • Any enchantmets+potion effect text is missing. For example, enchanting a gold sword will yield a succesful enchantment but with NO description text (it just says Golden Sword). (Frizzil) true of H/M in general, I may fix this with the coming patch

Um, I think this has been fixed in 0.6. All my items are showing enchantment text -- Whovian21 (talk)

  • As a ranger, you can't climb mycelium.

Experience Bugs

  • Any monsters killed by the mages lightning bolt skill drop no experience, the bolt appears to destroy items, and it also injures other players even when pvp is disabled.
  • Monster killed by "Noxious Fumes" Spell, which is obtained from various Wands, do not yield experience to the player. (This is due to poison in general not attributing exp to the caster, and is true of Nature damage dealing items as well. Will fix this once I revamp the DOT system ~Frizzil)
  • When using the mage skill, charge bolt, at close range to enemies, each bolt that hits the monster as it dies counts as a kill. This causes much more experience to be gained than normal, and many items to drop from a single mob. (Fixed with next patch ~Frizzil)

Unconfimed Bugs (Or no error code supplied)

  • While setting up a server for SMP, you enter the game with 1 HP, and die continuously before you can choose a class, and if you switch to creative mode, the game crashes. (Need error message!) this is why you need to set up a new world.
  • Sometimes, when you place or destroy a block in a tower, all or most of the blocks in the tower become invisible (Screenies and details would be helpful. Which blocks were placed/destroyed? How frequently?)
  • Upon finding an NPC Village, right clicking on the inhabitants yields the message "NPC Dialogue In Construction...". It never constructs. Unfortunately there's no actual crash, so I don't have a crash log or anything for you; this is why I posted in "Unconfirmed Bugs".

Got this one as well. Is there a fix?

Third-Party Software / Mod Compatability Bugs

  • A server was set up over hamachi, and everything worked fine for a while, but after a while, the hosts game started to be disconected whenever the host opened a chest, and the players soon discovered that obtaining items, using a crafting table, or pretty much anything to do with his inventory, would cause the hosts client to completly crash, wheras another player was able to continue playing without any oddities whatsoever. Client was playing Minecraft on the same machine the server was hosted on. (TheWhitePony) His computer probably couldn't handle the game and server at the same time. I'm willing to bet his character data has been corrupted due to running both at the same time. Unless you give an error code, there is no way to help here except by trying to delete the servers player data for his character.

Crash Screenshots

Inherited Minecraft Bugs

  • Sometimes shadowlike blocks appear near walls, but they usually disappear after a few seconds.
  • Entire areas within dungeons will appear unlit, despite having torches.
  • When a pool generates, it may open a tower wall or leave unusual blocks floating in the air
  • General monster behavior in SMP is buggy.
  • Slimes cannot get out of 1 block deep water.
  • On multiplayer, when leaving a server and rejoining it, any entities that were near the player will be unresponsive to player clicks (weapon attacks, interactions like Npc dialogues, etc). This only happens to mobs that were near the player before leaving the server. Wands/spells still work on the mobs, though. (Frizzil) This may have to do with startup lag, as your character is still being loaded into the game... could someone test this for regular Minecraft? I'll look into it. (TheWhitePony) The game will recognise you as using fists when you start playing, just switch to another item and back to fix it. Probably has something to do with every item's custom enchantments, doesn't really need a fix IMO. (Frizzil) According to the version list on minecraftwiki.com, this was actually an issue with 1.2.3. Movin' it to Inherited bugs
  • Villagers can be attacked by players. A griefer can take down a village by himself.
  • Villages are not safe areas at all, MOBS will spawn endlessly here like they do everywhere else. (including creepers and roflcondas, resulting in towns being destroyed)
  • Villagers tend to migrate all into one home. This can become incredibly annoying to a player who enters to sell items, but cannot exit because there are too many villagers to leave via the door.
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