Bug Compendium

From Hack/Mine Wiki
(Difference between revisions)
Jump to: navigation, search
(g7c9jW Thank you for your post. Will read on...)
(ZIMNsG Thanks so much for the blog. Fantastic.)
Line 5: Line 5:
 
g7c9jW Thank you for your post. Will read on...
 
g7c9jW Thank you for your post. Will read on...
  
==Crash Screenshots==
+
ZIMNsG Thanks so much for the blog. Fantastic.
<gallery>
+
Ess then zero.png|Less then zero (random)
+
Bad packet.png|Bad packet Id's (There are more error regarding packets)
+
gzip.png|Not in Gzip (mostly chests?)
+
Longer ten.png|Longer then 45(random)
+
Magical.png|Magical not read well (due the enchants?)
+
mob spawn.png|Mob spawn wasnt correct(random)
+
</gallery>
+
 
+
===Inherited Minecraft Bugs===
+
 
+
*Sometimes shadowlike blocks appear near walls, but they usually disappear after a few seconds.
+
*Entire areas within dungeons will appear unlit, despite having torches.
+
*When a pool generates, it may open a tower wall or leave unusual blocks floating in the air
+
*General monster behavior in SMP is buggy.
+
*Slimes cannot get out of 1 block deep water.
+
*On multiplayer, when leaving a server and rejoining it, any entities that were near the player will be unresponsive to player clicks (weapon attacks, interactions like Npc dialogues, etc). This only happens to mobs that were near the player before leaving the server. Wands/spells still work on the mobs, though.'' ('''Frizzil) '''This may have to do with startup lag, as your character is still being loaded into the game... could someone test this for regular Minecraft? I'll look into it. '''(TheWhitePony)''' The game will recognise you as using fists when you start playing, just switch to another item and back to fix it. Probably has something to do with every item's custom enchantments, doesn't really need a fix IMO. ('''Frizzil) '''According to the version list on minecraftwiki.com, this was actually an issue with 1.2.3. Movin' it to Inherited bugs''
+
*Villagers can be attacked by players. A griefer can take down a village by himself.
+
*Villages are not safe areas at all, MOBS will spawn endlessly here like they do everywhere else. (including creepers and roflcondas, resulting in towns being destroyed)
+
*Villagers tend to migrate all into one home. This can become incredibly annoying to a player who enters to sell items, but cannot exit because there are too many villagers to leave via the door.
+

Revision as of 06:50, 4 August 2014

ngVuJq Really appreciate you sharing this blog post. Really Cool.

ndxL27 Great, thanks for sharing this post.Really thank you! Awesome.

g7c9jW Thank you for your post. Will read on...

ZIMNsG Thanks so much for the blog. Fantastic.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox