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		<id>http://www.hackslashmine.net/hsmwiki/index.php?action=history&amp;feed=atom&amp;title=Category%3AMobs</id>
		<title>Category:Mobs - Revision history</title>
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		<updated>2026-07-04T07:51:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=2423&amp;oldid=prev</id>
		<title>172.251.211.122 at 04:39, 1 September 2014</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=2423&amp;oldid=prev"/>
				<updated>2014-09-01T04:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:39, 1 September 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;4UA3Y0 I am so grateful for your blog article.Really looking forward to read more. Really Great.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;qclJWI I value the post.Really looking forward to read more. Much obliged.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;5m2VrI Major thankies for the article.Really looking forward to read more. Keep writing.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Boss Mobs==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Boss Mobs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.251.211.122</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=2371&amp;oldid=prev</id>
		<title>37.233.27.142: 5m2VrI Major thankies for the article.Really looking forward to read more. Keep writing.</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=2371&amp;oldid=prev"/>
				<updated>2014-08-06T06:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;5m2VrI Major thankies for the article.Really looking forward to read more. Keep writing.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:42, 6 August 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;qclJWI I value the post.Really looking forward to read more. Much obliged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;qclJWI I value the post.Really looking forward to read more. Much obliged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Rare Spawns==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5m2VrI Major thankies for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Really looking forward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read &lt;/ins&gt;more. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keep writing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game selects a prefix, suffix, and optional title&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to come&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Boss Mobs==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Boss Mobs==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>37.233.27.142</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1774&amp;oldid=prev</id>
		<title>37.233.27.142: qclJWI I value the post.Really looking forward to read more. Much obliged.</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1774&amp;oldid=prev"/>
				<updated>2014-07-18T22:00:47Z</updated>
		
		<summary type="html">&lt;p&gt;qclJWI I value the post.Really looking forward to read more. Much obliged.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:00, 18 July 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4UA3Y0 I am so grateful for your blog article.Really looking forward to read more. Really Great.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;4UA3Y0 I am so grateful for your blog article.Really looking forward to read more. Really Great.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Area-Mob Compositions==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;qclJWI I value &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;post&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Really looking forward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Much obliged&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each [[Areas|Area]] in Hack/Mine features a random composition of mobs. Two of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mobs selected are melee mobs, whereas one is &amp;quot;special&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; For now, &amp;quot;special&amp;quot; boils down &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranged and explosive mobs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, there is a set of global mobs that spawn infrequently throughout the entire game world (currently limited to [[Elemental Slimes]])&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the future, Areas will select mobs intelligently, picking undead for evil areas, insects for &amp;quot;infested&amp;quot; areas, snake-like mobs for &amp;quot;slithering&amp;quot; areas, etc (implementing this is trivial, it's just that [[The Hack/Mine Team|Frizzil]] needs more mobs!)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[File:UniqueMobs.png|thumb|Collection of Rare Mobs. [[User:Whovian21|Whovian21]] ([[User talk:Whovian21|talk]]) 17:11, 26 October 2012 (MST)]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>37.233.27.142</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1715&amp;oldid=prev</id>
		<title>37.233.27.142: 4UA3Y0 I am so grateful for your blog article.Really looking forward to read more. Really Great.</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1715&amp;oldid=prev"/>
				<updated>2014-07-18T14:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;4UA3Y0 I am so grateful for your blog article.Really looking forward to read more. Really Great.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:19, 18 July 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Introduction==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4UA3Y0 I am so grateful for your blog article&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Really looking forward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Really Great&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hack/Mine makes several changes to the way mobs function in Minecraft&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although they still spawn only at night or in caves, they never despawn unless they are killed, and no longer knock the player back (notwithstanding explosions, Bosses, and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are currently 10 additional mobs in Hack/Mine&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They include [[Naga]]s, [[Giant Rat]]s, [[Raptor]]s, [[Wizard]]s, [[Dire Chicken]]s, [[Scorpion]]s, [[Elemental Slimes]], [[Orc Archers]] and [[Roflconda]]s, and [[Phase Creeper]]s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>37.233.27.142</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1093&amp;oldid=prev</id>
		<title>Whovian21 at 02:43, 8 June 2013</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1093&amp;oldid=prev"/>
				<updated>2013-06-08T02:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:43, 8 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. Although they still spawn only at night or in caves, they never despawn unless they are killed, and no longer knock the player back (notwithstanding explosions, Bosses, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. Although they still spawn only at night or in caves, they never despawn unless they are killed, and no longer knock the player back (notwithstanding explosions, Bosses, and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are currently &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;additional mobs in Hack/Mine. They include [[Naga]]s, [[Giant Rat]]s, [[Raptor]]s, [[Wizard]]s, [[Dire Chicken]]s, [[Scorpion]]s, [[Elemental Slimes]], [[Orc Archers]] and [[Roflconda]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are currently &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;additional mobs in Hack/Mine. They include [[Naga]]s, [[Giant Rat]]s, [[Raptor]]s, [[Wizard]]s, [[Dire Chicken]]s, [[Scorpion]]s, [[Elemental Slimes]], [[Orc Archers]] and [[Roflconda&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]s, and [[Phase Creeper&lt;/ins&gt;]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whovian21</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1092&amp;oldid=prev</id>
		<title>Whovian21: Wait, didn't mob spawning change? Fixed.</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1092&amp;oldid=prev"/>
				<updated>2013-06-08T02:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wait, didn&amp;#039;t mob spawning change? Fixed.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:39, 8 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Primarily, &lt;/del&gt;they spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in much greater numbers &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all times of the day&lt;/del&gt;, and no longer knock the player back (notwithstanding explosions, Bosses, and and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/ins&gt;spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;night or in caves, they never despawn unless they are killed&lt;/ins&gt;, and no longer knock the player back (notwithstanding explosions, Bosses, and and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whovian21</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1091&amp;oldid=prev</id>
		<title>Whovian21: Removed references to pages that no longer exist, and never should have</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1091&amp;oldid=prev"/>
				<updated>2013-06-08T02:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Removed references to pages that no longer exist, and never should have&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:37, 8 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[File:2012-04-18_21.53.44.png|thumb|300px|A Orc Archer firing his mighty arrows upon the player.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. Primarily, they spawn in much greater numbers at all times of the day, and no longer knock the player back (notwithstanding explosions, Bosses, and and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Hack/Mine makes several changes to the way mobs function in Minecraft. Primarily, they spawn in much greater numbers at all times of the day, and no longer knock the player back (notwithstanding explosions, Bosses, and and certain Rare Spawns). Additionally, undead mobs no longer catch fire in daylight; this is a temporary measure to increase the variety of monsters. Like all living entities, mobs have randomly generated stats based on their level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] page. If you wish to suggest an idea, go to the [[Mob Suggestions&lt;/del&gt;]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;For future plans of mobs and the game, see the [[Future Plans]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are currently 9 additional mobs in Hack/Mine. They include [[Naga]]s, [[Giant Rat]]s, [[Raptor]]s, [[Wizard]]s, [[Dire Chicken]]s, [[Scorpion]]s, [[Elemental Slimes]], [[Orc Archers]] and [[Roflconda]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are currently 9 additional mobs in Hack/Mine. They include [[Naga]]s, [[Giant Rat]]s, [[Raptor]]s, [[Wizard]]s, [[Dire Chicken]]s, [[Scorpion]]s, [[Elemental Slimes]], [[Orc Archers]] and [[Roflconda]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;This page is about existing mobs, for suggestions, see: [[Mob Suggestions]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Area-Mob Compositions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whovian21</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1089&amp;oldid=prev</id>
		<title>Whovian21 at 02:26, 8 June 2013</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=1089&amp;oldid=prev"/>
				<updated>2013-06-08T02:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:26, 8 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[Areas|Area]] in Hack/Mine features a random composition of mobs. Two of the mobs selected are melee mobs, whereas one is &amp;quot;special.&amp;quot; For now, &amp;quot;special&amp;quot; boils down to ranged and explosive mobs. Additionally, there is a set of global mobs that spawn infrequently throughout the entire game world (currently limited to [[Elemental Slimes]]). In the future, Areas will select mobs intelligently, picking undead for evil areas, insects for &amp;quot;infested&amp;quot; areas, snake-like mobs for &amp;quot;slithering&amp;quot; areas, etc (implementing this is trivial, it's just that [[The Hack/Mine Team|Frizzil]] needs more mobs!)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[Areas|Area]] in Hack/Mine features a random composition of mobs. Two of the mobs selected are melee mobs, whereas one is &amp;quot;special.&amp;quot; For now, &amp;quot;special&amp;quot; boils down to ranged and explosive mobs. Additionally, there is a set of global mobs that spawn infrequently throughout the entire game world (currently limited to [[Elemental Slimes]]). In the future, Areas will select mobs intelligently, picking undead for evil areas, insects for &amp;quot;infested&amp;quot; areas, snake-like mobs for &amp;quot;slithering&amp;quot; areas, etc (implementing this is trivial, it's just that [[The Hack/Mine Team|Frizzil]] needs more mobs!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:UniqueMobs.png|thumb|Collection of Rare Mobs&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Sorry, but the wiki seems incapable of properly processing this pic. Click the Enlarge icon in the corner, then scroll down and click &amp;quot;Full Resolution&amp;quot; to see this image in all it's glory&lt;/del&gt;. [[User:Whovian21|Whovian21]] ([[User talk:Whovian21|talk]]) 17:11, 26 October 2012 (MST)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:UniqueMobs.png|thumb|Collection of Rare Mobs. [[User:Whovian21|Whovian21]] ([[User talk:Whovian21|talk]]) 17:11, 26 October 2012 (MST)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whovian21</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=784&amp;oldid=prev</id>
		<title>Frizzil: 5 revisions</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=784&amp;oldid=prev"/>
				<updated>2013-06-07T16:08:46Z</updated>
		
		<summary type="html">&lt;p&gt;5 revisions&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='1' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:08, 7 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Frizzil</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=783&amp;oldid=prev</id>
		<title>Whovian21 at 00:11, 27 October 2012</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/index.php?title=Category:Mobs&amp;diff=783&amp;oldid=prev"/>
				<updated>2012-10-27T00:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:11, 27 October 2012&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[Areas|Area]] in Hack/Mine features a random composition of mobs. Two of the mobs selected are melee mobs, whereas one is &amp;quot;special.&amp;quot; For now, &amp;quot;special&amp;quot; boils down to ranged and explosive mobs. Additionally, there is a set of global mobs that spawn infrequently throughout the entire game world (currently limited to [[Elemental Slimes]]). In the future, Areas will select mobs intelligently, picking undead for evil areas, insects for &amp;quot;infested&amp;quot; areas, snake-like mobs for &amp;quot;slithering&amp;quot; areas, etc (implementing this is trivial, it's just that [[The Hack/Mine Team|Frizzil]] needs more mobs!)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Each [[Areas|Area]] in Hack/Mine features a random composition of mobs. Two of the mobs selected are melee mobs, whereas one is &amp;quot;special.&amp;quot; For now, &amp;quot;special&amp;quot; boils down to ranged and explosive mobs. Additionally, there is a set of global mobs that spawn infrequently throughout the entire game world (currently limited to [[Elemental Slimes]]). In the future, Areas will select mobs intelligently, picking undead for evil areas, insects for &amp;quot;infested&amp;quot; areas, snake-like mobs for &amp;quot;slithering&amp;quot; areas, etc (implementing this is trivial, it's just that [[The Hack/Mine Team|Frizzil]] needs more mobs!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:UniqueMobs.png|thumb|Collection of Rare Mobs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:UniqueMobs.png|thumb|Collection of Rare Mobs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Sorry, but the wiki seems incapable of properly processing this pic. Click the Enlarge icon in the corner, then scroll down and click &amp;quot;Full Resolution&amp;quot; to see this image in all it's glory. [[User:Whovian21|Whovian21]] ([[User talk:Whovian21|talk]]) 17:11, 26 October 2012 (MST)&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Rare Spawns==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Rare Spawns are special mobs with randomly generated names, colors, and increased stats. When determining a name, the game selects a prefix, suffix, and optional title. For example, &amp;quot;Puke,&amp;quot; &amp;quot;Rend,&amp;quot; and &amp;quot;the Destroyer&amp;quot; combine to make &amp;quot;Pukerend the Destroyer.&amp;quot; There are currently several thousand possible names, with more to come. In the near future, Rare Spawns will feature magical properties, from changes to auxillary stats (knockback, movement speed, etc) to spell casting abilities (casting Leash on nearby players, emitting Charged Bolts on hit, etc).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whovian21</name></author>	</entry>

	</feed>