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		<id>http://www.hackslashmine.net/hsmwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=82.21.13.163</id>
		<title>Hack/Mine Wiki - User contributions [en]</title>
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		<updated>2026-07-04T08:41:44Z</updated>
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	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Bug_Compendium</id>
		<title>Bug Compendium</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Bug_Compendium"/>
				<updated>2012-06-23T03:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: /* Known Bugs (v0.6 DEV) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bug Reporting==&lt;br /&gt;
Please post any bugs you've discovered on this page!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#7f7;&amp;quot;|DO&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#f99;&amp;quot;|DO NOT&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Include any details you can&lt;br /&gt;
*Be succinct and clear&lt;br /&gt;
*Post images if they're relevant&lt;br /&gt;
*Link error messages using [http://pastebin.com/ pastebin]&lt;br /&gt;
|&lt;br /&gt;
*Repost errors&lt;br /&gt;
*Post game crashers without an error message!&lt;br /&gt;
*Post an error message without using [http://www.pastebin.com pastebin]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above will result in errors not getting fixed! [[The Hack/Mine Team|Frizzil]] and pre-release testers will move errors that have been addressed for the coming patch to the &amp;quot;Resolved&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
==Known Bugs (v0.6 DEV)==&lt;br /&gt;
*Villages and Towers may spawn together, breaking both the tower AND village. NPC's will still barter, but the tower will be partially broken, and building may be inside the tower, or partially built into it.&lt;br /&gt;
*Dungeons will occasionally generate without an opening to the next area in the wall. -NOTE- Odd looking blocks DO spawn that are breakable to get through.&lt;br /&gt;
'''Not a bug, similarly to odd looking blocks which are breakable, one may find breakable blocks in the walls that are indistinguishable from the rest of the wall, so keep your pickaxes peeled.'''&lt;br /&gt;
*Arrows can be stolen from stores by displacing the stack into the other store slots, and individually buying them, resulting in free arrows from villages. These can then be sold back for a profit.&lt;br /&gt;
*Villages are not safe areas at all, MOBS will spawn endlessly here like they do everywhere else. (including creepers and roflcondas, resulting in towns being destroyed)&lt;br /&gt;
*Dire Chickens, Giant Rats, and Scorpions will attempt to attack you in Creative Mode&lt;br /&gt;
*The VENDOR screen seems to work perfectly fine with the inventory system (shows all of the slots), but the chest menu still isn't large enough.&lt;br /&gt;
*Not sure if this is a bug or not, but villagers can be attacked by players. A griefer can take down a village by himself.&lt;br /&gt;
*Villagers tend to migrate all into one home. This can become incredibly annoying to a player who enters to sell items, but cannot exit because there are too many villagers to leave via the door.&lt;br /&gt;
*I don't know if this is a bug, but no squids will spawn.&lt;br /&gt;
*Wood/Stone/Iron Pickaxes are currently broken and will not mine their appropriate minerals, but this will be fixed in the recommended build.&lt;br /&gt;
*Superflat is very buggy. It lags a lot, especially after respawining, right after creating the world, or sometimes when entering a new area, and the area difficulty seems to be thrown off a lot (my spawn area was level 6, all the other areas I've found have been between 12 and 23).&lt;br /&gt;
*Stone Pickaxes cannot mine through iron ore.&lt;br /&gt;
'''NOTE FROM TheWhitePony'''I'm fairly certain Frizzle said the MOB spawn rates have stayed the same on the forums, I don't think the mod is supposed to be played in superflat anyway, it kinda takes away most of the gameplay.&lt;br /&gt;
*When playing on a multiplayer server Poison will drain health without changing the health bar to green.&lt;br /&gt;
*Hitting mobs with a bow will damage them as if the bow was a sword.&lt;br /&gt;
*Items in MP will not appear as they should. For example a red sword may appear as a wooden sword to another player or a hatchet looking like a bow.&lt;br /&gt;
*Sometimes [in Multiplayer, unsure about Singleplayer] villagers will spawn selling/buying things for zero coins. There will be no shop name, either. This makes it incredibly easy to gain a profit from buying goods from a villager who is selling them at a price of 0, and reselling them to a villager whose store actually works.&lt;br /&gt;
* Villagers retain their breeding bug from 1.2.3, making them never stop breeding and eventually crashing the game if the player stays near a village and doesn't do anything about it.&lt;br /&gt;
* If a vendor's inventory is full, shift-clicking an item to sell it will give you the money, but does not remove the item. This can be abused for infinite money.&lt;br /&gt;
* Sometimes in multiplayer, a chunk will have the name &amp;quot;Proxy&amp;quot; and will have an Area Level of -1. This sometimes fixes itself if the server is restarted. Additionally, the client can sometimes glitch out, and have an area's name randomly and constantly switch between it's real name and &amp;quot;Proxy&amp;quot;. This is fixed by logging out and back in.&lt;br /&gt;
* Occasionally in multiplayer, a village will sometimes spawn with &amp;quot;ghost&amp;quot; invisible walls. I assume this is due to a village spawning in an already loaded chunk. Logging out and into the server fixes the glitch. Amusingly, placing a block where the walls are supposed to be makes the block &amp;quot;turn into&amp;quot; what wall was supposed to be there, and refunds the block. This is a desync with client and server.&lt;br /&gt;
&lt;br /&gt;
==Known Bugs (v0.5.3)==&lt;br /&gt;
==='''Resolved'''===&lt;br /&gt;
*Not complaining, but... Bows, at least as a Hunter, suddenly do the same melee damage as their ranged attack would, rather than your base unequipped damage.&lt;br /&gt;
*When entering first entering Hack/Mine, if I do not switch to any other windows, I can use 1-9 to switch between items in my hotbar fine; this breaks as soon as I switch to any other window and requires a restart to &amp;quot;fix&amp;quot;. Issue is present in both SSP and SMP. ''*Stop switching windows then, this could probably be a bug with Minecraft in general and not the mod.''&lt;br /&gt;
''*This is fixed by pressing ALT. Seriously.''&lt;br /&gt;
*When placing an unstackable item in a chest, then destroying the chest, the item will duplicate. It is due to the item being recorded as having a stack size of 0, effectively making it infinite.&lt;br /&gt;
&lt;br /&gt;
==='''Unresolved'''===&lt;br /&gt;
*When in a tower, you can exploit the lightning spell by looking at the room above you then casting it-- hitting everything directly above you including the floors above the one you're looking at.&lt;br /&gt;
*Occaisonally exploding arrows leave their explosion behind, creating a kind of &amp;quot;force field&amp;quot;, if you will, that pushes you away without damaging you. I have done this twice on two different computers.&lt;br /&gt;
*Not all items appear in inventory when selecting items like chests. There's more bag space in the inventory that is useable than is shown in chests.&lt;br /&gt;
*In some dungeons, the chests generated in some rooms are at the ceiling underneath the unbreakable blocks.&lt;br /&gt;
&lt;br /&gt;
*In game, when holding the L.Shift button for skills it seems that the game briefly switches back to the item hotbar, this can be frustrating when playing the ranger class because your Multi-shot's charge may be cut short and you end up shooting the 3 arrows less than a block in front of you.&lt;br /&gt;
*&amp;quot;The End&amp;quot; refuses to load. At first you get presented the &amp;quot;Saving Areas&amp;quot; message, then the screen just goes black.&lt;br /&gt;
*Sometimes, all of the spawners in a tower will be pig spawners. The ladders will be dropped on the ground as an item, and the rewards chest will be empty, and the wool on the top floor will be white. The tower may be totally dark, and may be very short. (May be caused by going towards it at high speeds - mage teleporting) '''''(Frizzil)''' Confirmed''&lt;br /&gt;
*Any enchantmets+potion effect text is missing. For example, enchanting a gold sword will yield a succesful enchantment but with NO description text (it just says Golden Sword). '''''(Frizzil)''' true of H/M in general, I may fix this with the coming patch''&lt;br /&gt;
*As a ranger, you can't climb mycelium.&lt;br /&gt;
&lt;br /&gt;
==='''Experience Bugs'''===&lt;br /&gt;
*Any monsters killed by the mages lightning bolt skill drop no experience, the bolt appears to destroy items, and it also injures other players even when pvp is disabled.&lt;br /&gt;
*Monster killed by &amp;quot;Noxious Fumes&amp;quot; Spell, which is obtained from various Wands, do not yield experience to the player. ''(This is due to poison in general not attributing exp to the caster, and is true of Nature damage dealing items as well. Will fix this once I revamp the DOT system ~Frizzil)''&lt;br /&gt;
*When using the mage skill, charge bolt, at close range to enemies, each bolt that hits the monster as it dies counts as a kill. This causes much more experience to be gained than normal, and many items to drop from a single mob. ''(Fixed with next patch ~Frizzil)''&lt;br /&gt;
&lt;br /&gt;
==='''Unconfimed Bugs (Or no error code supplied)'''===&lt;br /&gt;
*While setting up a server for SMP, you enter the game with 1 HP, and die continuously before you can choose a class, and if you switch to creative mode, the game crashes. (Need error message!) this is why you need to set up a new world.&lt;br /&gt;
*Sometimes, when you place or destroy a block in a tower, all or most of the blocks in the tower become invisible (Screenies and details would be helpful. Which blocks were placed/destroyed? How frequently?)&lt;br /&gt;
&lt;br /&gt;
==='''Third-Party Software / Mod Compatability Bugs'''===&lt;br /&gt;
*A server was set up over hamachi, and everything worked fine for a while, but after a while, the hosts game started to be disconected whenever the host opened a chest, and the players soon discovered that obtaining items, using a crafting table, or pretty much anything to do with his inventory, would cause the hosts client to completly crash, wheras another player was able to continue playing without any oddities whatsoever. Client was playing Minecraft on the same machine the server was hosted on. ('''''TheWhitePony)'''''&amp;lt;span style=&amp;quot;line-height:21px;&amp;quot;&amp;gt; ''His computer probably couldn't handle the game and server at the same time. I'm willing to bet his character data has been corrupted due to running both at the same time. Unless you give an error code, there is no way to help here except by trying to delete the servers player data for his character.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ess then zero.png|Less then zero (random)&lt;br /&gt;
Bad packet.png|Bad packet Id's (There are more error regarding packets)&lt;br /&gt;
gzip.png|Not in Gzip (mostly chests?)&lt;br /&gt;
Longer ten.png|Longer then 45(random)&lt;br /&gt;
Magical.png|Magical not read well (due the enchants?)&lt;br /&gt;
mob spawn.png|Mob spawn wasnt correct(random)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inherited Minecraft Bugs===&lt;br /&gt;
&lt;br /&gt;
*Sometimes shadowlike blocks appear near walls, but they usually disappear after a few seconds.&lt;br /&gt;
*Entire areas within dungeons will appear unlit, despite having torches.&lt;br /&gt;
*When a pool generates, it may open a tower wall or leave unusual blocks floating in the air&lt;br /&gt;
*General monster behavior in SMP is buggy.&lt;br /&gt;
*Slimes cannot get out of 1 block deep water.&lt;br /&gt;
*On multiplayer, when leaving a server and rejoining it, any entities that were near the player will be unresponsive to player clicks (weapon attacks, interactions like Npc dialogues, etc). This only happens to mobs that were near the player before leaving the server. Wands/spells still work on the mobs, though.'' ('''Frizzil) '''This may have to do with startup lag, as your character is still being loaded into the game... could someone test this for regular Minecraft? I'll look into it. '''(TheWhitePony)''' The game will recognise you as using fists when you start playing, just switch to another item and back to fix it. Probably has something to do with every item's custom enchantments, doesn't really need a fix IMO. ('''Frizzil) '''According to the version list on minecraftwiki.com, this was actually an issue with 1.2.3. Movin' it to Inherited bugs''&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Stat_System</id>
		<title>Stat System</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Stat_System"/>
				<updated>2012-06-23T03:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: /* Leveling and Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SkillPage.png|thumb|300px|Spellbook with stats highlighted]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
One of many features Hack/Mine introduces to Minecraft is a stat system. It currently includes Strength, Agility (now defunct), Dexterity, Intelligence, Wisdom, and Fortitude. While the mechanics are mostly in place, the balance still has a long way to go (That's what alphas are for!)&lt;br /&gt;
&lt;br /&gt;
==Leveling and Experience==&lt;br /&gt;
Each player begins at level 1. By killing monsters, players gain experience, which in turn increases their level. The experience required to level up increases with each level (and was more than quadrupled with patch 0.5.) The planned level cap is level 30, though currently there is no limit in place.&lt;br /&gt;
&lt;br /&gt;
Currently, all experience given by a defeated enemy is based on whoever dealt the killing blow; this will soon be replaced with a more fair, damage-tracking system, but for the time being makes for no experience when the [[:Category:Mobs|mob]] dies from fall, lava, or poison damage.&lt;br /&gt;
&lt;br /&gt;
Players do not lose experience, levels, or items on death (though they will take a 10% durability penalty to all items in singleplayer).&lt;br /&gt;
&lt;br /&gt;
With each level up, the player gains 5 points to use to increase their stats. If points are not spent between level ups they stack up for later distribution.&lt;br /&gt;
&lt;br /&gt;
==Stat Mechanics==&lt;br /&gt;
&amp;lt;u&amp;gt;'''Strength'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength increases melee damage by .5 per point. It may soon affect things like mining and digging efficiency, among other manual processes.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Agility&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Agility is currently not implemented in the game. It may be added in a future update, possibly gaining some of the numerous bonuses from Dexterity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Dexterity'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Defense by 1 per point (which translates into by 0.25% damage reduction per point), ranged damage by .5 per point, Attack Speed, and Crit Chance. Crit Chance is currently the only stat to feature diminishing returns, but Defense is soon to follow (the current system is silly in that it allows 100% reduction at 400 Defense). Dexterity currently affects a lot of things, so splitting it into both Dexterity and Agility is an ongoing possibility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Intelligence'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intelligence increases magic damage by .5 per point and general spell ability (Currently, just the number of projectiles emitted by Charged Bolt.) At the moment, the only things that constitute &amp;quot;magic damage&amp;quot; are the Wand's projectiles and the bonus elemental damage on weapons. The Mage's spells also increase damage with intelligence, but at a differing rate.&lt;br /&gt;
&lt;br /&gt;
Note: It may be feasible to build an &amp;quot;Elemental Warrior/Archer,&amp;quot; stacking Intelligence and elemental damage, rather than Strength/Dexterity and physical damage. Only worth doing right now if you can stack more elemental damage than physical (which would be difficult), but once mobs have elemental weaknesses in place, this may become an extremely effective, though difficult, class build. For similar reasons, Mages may be able to use bows and melee weapons with elemental properties very effectively (and gain even stronger boosts from elemental buffed wands. This would be very broken, except direct damage buffs are possible as well. It just means the Mage has an easier time finding stronger gear.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wisdom'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wisdom increases total mana by 10 per point. Note that the rate of mana regeneration is a fixed percentage of total mana.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Fortitude'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortitude increases total health by 12 per point for the Warrior, 7 per point for the Mage, and 10 per point for the Ranger. Note that the rate of health regeneration is a fixed percentage of total health.&lt;br /&gt;
&lt;br /&gt;
==Stats and Spells==&lt;br /&gt;
Though Intelligence is currently the only stat to directly improve any [[Spells|spell's]] ability (see Charged Bolt), the other stats are being considered. Strength, Dexterity, and Intelligence all increase their respective damages indirectly, though. For example, the Warrior's Charge damage is based on his melee damage, which is partly based on Strength.&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Naga</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Naga"/>
				<updated>2012-06-22T23:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: Removed duplicate image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2012-05-27 04.55.22.png|thumb|300px|]][[File:2012-05-27 04.56.43.png|thumb|300px|]]Nagas are a strange mixture of snake and human. They carry golden axes, though they never drop them when slain.  Like all hostile mobs in the game, they can spawn with unique names and slight recolors/palette changes.  As of 0.6, the Nagas have had a major texture improvement.&lt;br /&gt;
&lt;br /&gt;
It is no coincidence that the old Naga resemble Chaos from Sonic Adventure II: Battle. The orange-cyan-green color scheme was subconsciously selected because [[The Hack/Mine Team|Frizzil]] secretly mourns for his long lost Chao, Douglas, who died many years ago after attaining level 99 and dominating the Chao olympics. Though Douglas's children live on, Frizzil never quite had the time to say &amp;quot;I love you&amp;quot; in between the Radical Highway runs and the dumping of green chemicals down Douglas's throat. No matter how many Chao he bred, none could make up for the opportunity he missed....&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Elemental_Slimes</id>
		<title>Elemental Slimes</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Elemental_Slimes"/>
				<updated>2012-06-22T23:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: /* List of Known Slimes */ - Whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elemental Slimes are like normal Slimes, except they've been magically imbued with elemental properties. A slime with a given element is both immune to it and deals that kind of damage. For example, a red slime would be immune to fire damage. &lt;br /&gt;
&lt;br /&gt;
Elemental Slimes are a simple recoloring of the Slimes that already exist in Minecraft. Unlike regular Slimes that only spawn in certain chunks, however, Elemental Slimes are &amp;quot;global mobs.&amp;quot; This means that unlike normal mobs, who are selected from 3-4 different possibilities assigned to the current Area, Elemental Slimes belong to a much larger set of mobs that appear infrequently, but everywhere in the world of Minecraftia.&lt;br /&gt;
&lt;br /&gt;
Slimes can appear in many different colours, including rainbow. A slime's colour determines it's magical properties.&lt;br /&gt;
&lt;br /&gt;
==List of Known Slimes==&lt;br /&gt;
&lt;br /&gt;
*Red Slime (Fire) - Immune to Fireball spells. &lt;br /&gt;
*Orange Slime (Earth) - Unknown immunity.&lt;br /&gt;
*Yellow Slime (Holy) - Immune to Holy Bolt spells.&lt;br /&gt;
*Green Slime (Nature) - Unknown immunity. Could be just an ordinary slime.&lt;br /&gt;
*Teal Slime (Ice) - Immune to Icebolt spells.&lt;br /&gt;
*Blue Slime (Lightning) - Immune to Lightning spells.&lt;br /&gt;
*Purple Slime (Unholy) - Immune to Cursed Bolt.&lt;br /&gt;
*Pink Slime (?) - Unknown immunity.&lt;br /&gt;
*Black Slime (Physical) - Currently assigns a random immunity, but will later be immune to Physical.&lt;br /&gt;
*Rainbow Slime (Random) - A rainbow slime transitions between all slime's colours, changing it's immunity accordingly. It changes colour quickly, making &lt;br /&gt;
*Camouflage Slime (Random) - The Camoflage Slime copies the colour of the block it's on, and changes element accordingly. If it stands on a grass block, it is likely to look like a Green Slime, having a Nature element.&lt;br /&gt;
[[File:2012-05-27 04.47.48.png|thumb|300px|]]&lt;br /&gt;
[[File:2012-05-27 05.06.20.png|thumb|300px|]]&lt;br /&gt;
[[File:2012-05-27 05.06.59.png|thumb|300px|]]&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Elemental_Slimes</id>
		<title>Elemental Slimes</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Elemental_Slimes"/>
				<updated>2012-06-22T23:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: .. Yeah, I think I'll sign up for this Wiki. I'm editing a fair few articles here with useful information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elemental Slimes are like normal Slimes, except they've been magically imbued with elemental properties. A slime with a given element is both immune to it and deals that kind of damage. For example, a red slime would be immune to fire damage. &lt;br /&gt;
&lt;br /&gt;
Elemental Slimes are a simple recoloring of the Slimes that already exist in Minecraft. Unlike regular Slimes that only spawn in certain chunks, however, Elemental Slimes are &amp;quot;global mobs.&amp;quot; This means that unlike normal mobs, who are selected from 3-4 different possibilities assigned to the current Area, Elemental Slimes belong to a much larger set of mobs that appear infrequently, but everywhere in the world of Minecraftia.&lt;br /&gt;
&lt;br /&gt;
Slimes can appear in many different colours, including rainbow. A slime's colour determines it's magical properties.&lt;br /&gt;
&lt;br /&gt;
==List of Known Slimes==&lt;br /&gt;
&lt;br /&gt;
*[[Red Slime]] (Fire) - Immune to Fireball spells. &lt;br /&gt;
*[[Orange Slime]] (Earth) - Unknown immunity.&lt;br /&gt;
*[[Yellow Slime]] (Holy) - Immune to Holy Bolt spells.&lt;br /&gt;
*[[Green Slime]] (Nature) - Unknown immunity. Could be just an ordinary slime.&lt;br /&gt;
*[[Teal Slime]] (Ice) - Immune to Icebolt spells.&lt;br /&gt;
*[[Blue Slime]] (Lightning) - Immune to Lightning spells.&lt;br /&gt;
*[[Purple Slime]] (Unholy) - Immune to Cursed Bolt.&lt;br /&gt;
*[[Pink Slime]] (?) - Unknown immunity.&lt;br /&gt;
*[[Black Slime]] (Physical) - Currently assigns a random immunity, but will later be immune to Physical.&lt;br /&gt;
*[[Rainbow Slime (Random) - A rainbow slime transitions between all slime's colours, changing it's immunity accordingly. It changes colour quickly, making &lt;br /&gt;
*[[Camouflage Slime]] (Random) - The Camoflage Slime copies the colour of the block it's on, and changes element accordingly. If it stands on a grass block, it is likely to look like a Green Slime, having a Nature element.&lt;br /&gt;
[[File:2012-05-27 04.47.48.png|thumb|300px|]]&lt;br /&gt;
[[File:2012-05-27 05.06.20.png|thumb|300px|]]&lt;br /&gt;
[[File:2012-05-27 05.06.59.png|thumb|300px|]]&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Wizard</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Wizard"/>
				<updated>2012-06-22T23:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: &lt;/p&gt;
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&lt;div&gt;[[File:Wizard.png|thumb|The Wizard.]]&lt;br /&gt;
[[File:Wizard_On_Raptor.jpg|thumb|A Level 4 Wizard riding on a Raptor.]]&lt;br /&gt;
Wizards are a hostile, ranged mob that use Wands similar to the Mage class to cast elemental magic at the player, and they also have the ability to teleport much like the Enderman mob. The Wizard uses the Zombie Pigman sound set, making it's race unclear, especially due to it's black, hooded mask.&lt;br /&gt;
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Wizards can very rarely be found riding on top of a [[raptor]], much like skeletons will ride on spiders. When the wizard teleports, his raptor will teleport with him.&lt;br /&gt;
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Its appearance is likely that of a reference to the PC game, Magicka.&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Roflconda</id>
		<title>Roflconda</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Roflconda"/>
				<updated>2012-06-22T23:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;82.21.13.163: &lt;/p&gt;
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{{ColorBox|#e00|WARNING|This article contains minor spoilers-- if you haven't seen one yet, don't scroll down!}}&lt;br /&gt;
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The Roflconda is a large, snake-like creature consisted of many Creeper heads. The name is likely attributable to the horrifying, troll-like nature of the beast. Like its relative, the Creeper, it explodes when close to its prey. Combined with it's extreme speed and unsettling appearance, however, first-time encounters may be much more hilarious to watch (hence the warning.)&lt;br /&gt;
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One key difference from the Creeper, however, is that several ligaments of the Roflconda explode at once; while each explosion is smaller than the Creeper's one, their combined power is much more devastating. Similar to the Creeper, striking the Roflconda with lightning may result in extreme [[Fun|fun]].&lt;br /&gt;
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A notable feature of the Roflconda is that it only takes damage when struck in the frontmost head. Thus, consistently knocking one out of explosion range requires timing and skill (especially when using a ranged weapon.) It is unclear if this is an intentional feature. Nonetheless, the Roflconda's anterior heads will push the player away if he's standing near them.&lt;br /&gt;
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Individual Roflconda explosons aren't powerful enough to one-shot a [[Mage]] of similar level.  Multiple Roflcondas, however, can pwn you, so be careful.&lt;br /&gt;
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Like the Creeper, the Roflconda will become &amp;quot;supercharged&amp;quot; when struck by lightning, doubling the power of its explosion.  Since rare spawn Creepers and Roflcondas already have double the base explosive power, supercharging one will result in quadruple the fun...&lt;br /&gt;
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Because of dirt's temporary role as a repair reagent and it's low resistance to explosions, it can be beneficial to have a Creeper or Roflconda explode near you, using the ensuing rubble to replenish your gear. This is inefficient, however, as the roflconda destroys over 70% of the drops from the explosion. Unlike a creeper, less rubble drops due to the fact multiple explosions happen at once.&lt;br /&gt;
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[[File:2012-05-27 05.17.07.png|thumb|300px|]]&lt;br /&gt;
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[[File:2012-05-27 05.16.28.png|thumb|300px|]]&lt;/div&gt;</summary>
		<author><name>82.21.13.163</name></author>	</entry>

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