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	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Mage</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Mage"/>
				<updated>2012-07-17T14:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;68.36.200.204: /* Item List (Wands) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2012-04-19 20.12.19.png|thumb|300px|right|Mage with skills displayed]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The magic-wielding [[Class]] in Hack/Mine. Specializes in [[spells]] and [[wands]], starting with a [[Wand of Firebolt]].&lt;br /&gt;
Mages are powerful magic wielders. Cackling maniacally as they teleport and douse their enemies with fire and lightning is not unheard of.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Blink&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|Teleports the caster up to 16 blocks, randomized past 8 blocks.&lt;br /&gt;
|-&lt;br /&gt;
|Firebolt&lt;br /&gt;
|2+Int*.2&lt;br /&gt;
|.5&lt;br /&gt;
|Launches a ball of fire from the caster's hands!&lt;br /&gt;
|-&lt;br /&gt;
|Charged Bolt&lt;br /&gt;
|3+Int*.3&lt;br /&gt;
|.5&lt;br /&gt;
|Launches multiple lightning projectiles, increasing in number as Intelligence is stacked.&lt;br /&gt;
|-&lt;br /&gt;
|Lightning&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|Strikes the target with lightning from the sky! Also sets mobs that are close to the impact on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Gale&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|Knocks all nearby targets a good distance back (useful in sticky situations.) Fus Ro Dah!&lt;br /&gt;
|}&lt;br /&gt;
[[File:Mage Skill - Gale|thumb|300px|right|Mage using gale skill]][[File:Mage Skill - Blink|thumb|300px|right|Mage using blink skill]][[File:Mage Skill - Fireball|thumb|300px|right|Mage using fireball skill]][[File:Mage Skill - Multishot Skill|thumb|300px|right|Mage using multishot skill]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Here are some early but tried and true ways to play the mage:&lt;br /&gt;
#Damage - stack Intelligence with just enough Wisdom in order to deal the most amount of damage in the shortest amount of time&lt;br /&gt;
#Utility - focus more heavily on Wisdom so you can spam your spells (lightning bolt, lightning bolt, lightning bolt, lightning bolt!!!!)&lt;br /&gt;
#Melee - instead of using wands, grab a sword and invest in Strength, Fortitude, Intelligence, and Wisdom, using your sword to attack on a normal basis then spamming your spells for a little bonus. The points you place in intelligence will increase the damage done by bonus elemental damage on weapons, making weapons with this type of enchantment favorable for this build.&lt;br /&gt;
#Another option is to stack Intelligence and Dexterity to get high damage, attack speed, and crit chance (with the added bonus of defense too!). You can then get a wand with +damage in a secondary elemental type to avoid resists. The wisdom you get from gear should be enough for AoE spells when things go bad.&lt;br /&gt;
#Find a mana-leech weapon (any will do) and grind dungeons spamming your lightning spell. At higher levels (10+) you can spam your charged bolt with more efficiency. Pump pure intelligence. No points in any other stats, the lightning damage you deal will keep your mana permanently full. This also works vice versa with a lifesteal weapon, rendering you nigh invincible all the way into level 70+ areas.&lt;br /&gt;
&lt;br /&gt;
Of course, there are other ways to build mages. These are only the basics of the Mage plus some ideas.&lt;br /&gt;
&lt;br /&gt;
==Item List (Wands)==&lt;br /&gt;
Wand - 1-3 OR 3-5 Damage&lt;br /&gt;
&lt;br /&gt;
Yew Wand - 4-7 OR 6-9 Damage&lt;br /&gt;
&lt;br /&gt;
Bone Wand - 7-11 OR 9-13 Damage&lt;br /&gt;
&lt;br /&gt;
Burnt Wand - 10-15 OR 12-17 Damage&lt;br /&gt;
&lt;br /&gt;
Great Wand - 13-19 OR 15-21 Damage&lt;br /&gt;
&lt;br /&gt;
Arch-Wand - 16-23 OR 18-25 Damage&lt;br /&gt;
&lt;br /&gt;
(Holy Bolt, Ball Lightning, Fire Bolt, Cursed Bolt, Ice Bolt, Earth Bolt, Noxious Fumes, and Nature Bolt)&lt;br /&gt;
&lt;br /&gt;
Note that all wands have a standard version and a slightly upgraded version, the latter having both minimum and maximum damage increased by 2.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>68.36.200.204</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2012-07-17T14:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;68.36.200.204: /* Ways to Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill - Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|Causes a monster to focus it's attacks on you. Not really of much use in single player, but once threat mechanics are in place, this will be essential for tank type builds in SMP. (Hey, fish-face! Come and get some!)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|8&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Warrior Skill - Leash|thumb|300px|right|Warrior using leash skill]][[File:Warrior Skill - Charge|thumb|300px|right|Warrior using charge]]&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
*Berserker - Prioritize getting the best weapons as you can, and go for as many Strength/Dexterity increases as possible. A tiny bit of Fortitude every now and then should be enough to keep you alive.&lt;br /&gt;
&lt;br /&gt;
*Guardian - Armor, armor, armor! If you like to be able to shrug off blow after blow (including the dreaded arrow to the knee!), then the Guardian is for you. Prioritize Fortitude! Maybe 4 or 5 points to fort every level, and the rest to either Dexterity or Strength. Weapons are your second priority.&lt;br /&gt;
*Battle tank - The balance of weapons and armor should keep any SMP party alive. Strength and Fortitude should be your main skill trees. Your job is to agro all the mosters and group them, a mage and a ranger can make quick work of a group. In SSP using your charge should kill most enemies.&lt;br /&gt;
**Paladin - A branch off of battle tank, prioritizing strength and fortitude, followed by wisdom. The goal of this build is being able to use your abilities at all times, by having loads of mana, and being able to take a hit, while still dishing out damage. Very useful when playing SSP&lt;br /&gt;
*Pure Berserker - Strength, strength, and more strength. This build gives the highest possible damage output for each level, but with low ciritcal hit chance. Only raise Strength with points, and rely on armour and weaponry for buffs to other stats.&lt;br /&gt;
*Balanced Tank - Start off by raising pure fortitude until level 10, then strength until level 15 or 20. After that, split points in the other three stats in the priority order of dex, wisdom, intelligence. Get a decent weapon and make sure your armor slots have heavy enchantments on them, especially fortitude ones. Take a few secondary weapons, including a sword with HP steal and a wand with noxious fumes. Having a high dex level will make your weapons attack incredibly fast, which is quite useful in the case of your poison wand--Mobs will not turn invulnerable for a split second when they take poison damage!&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Focus on getting a large fortitude and strength. Unlike other classes you only need stuff that has to do with you in particular. The ranger and mage should both get some strength power so they can fight if caught in close combat but a warrior should just focus on fortitude, strength and low amounts of dexterity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>68.36.200.204</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2012-07-17T14:42:49Z</updated>
		
		<summary type="html">&lt;p&gt;68.36.200.204: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill - Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt&lt;br /&gt;
|5&lt;br /&gt;
|2.5&lt;br /&gt;
|Causes a monster to focus it's attacks on you. Not really of much use in single player, but once threat mechanics are in place, this will be essential for tank type builds in SMP. (Hey, fish-face! Come and get some!)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|5&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|8&lt;br /&gt;
|1.5&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Warrior Skill - Leash|thumb|300px|right|Warrior using leash skill]][[File:Warrior Skill - Charge|thumb|300px|right|Warrior using charge]]&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
*Berserker - Prioritize getting the best weapons as you can, and go for as many Strength/Dexterity increases as possible. A tiny bit of Fortitude every now and then should be enough to keep you alive.&lt;br /&gt;
&lt;br /&gt;
*Guardian - Armor, armor, armor! If you like to be able to shrug off blow after blow (including the dreaded arrow to the knee!), then the Guardian is for you. Prioritize Fortitude! Maybe 4 or 5 points to fort every level, and the rest to either Dexterity or Strength. Weapons are your second priority.&lt;br /&gt;
*Battle tank - The balance of weapons and armor should keep any SMP party alive. Strength and Fortitude should be your main skill trees. Your job is to agro all the mosters and group them, a mage and a ranger can make quick work of a group. In SSP using your charge should kill most enemies.&lt;br /&gt;
**Paladin - A branch off of battle tank, prioritizing strength and fortitude, followed by wisdom. The goal of this build is being able to use your abilities at all times, by having loads of mana, and being able to take a hit, while still dishing out damage. Very useful when playing SSP&lt;br /&gt;
*Pure Berserker - Strength, strength, and more strength. This build gives the highest possible damage output for each level, but with low ciritcal hit chance. Only raise Strength with points, and rely on armour and weaponry for buffs to other stats.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Focus on getting a large fortitude and strength. Unlike other classes you only need stuff that has to do with you in particular. The ranger and mage should both get some strength power so they can fight if caught in close combat but a warrior should just focus on fortitude, strength and low amounts of dexterity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>68.36.200.204</name></author>	</entry>

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