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		<id>http://www.hackslashmine.net/hsmwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=31.133.9.4</id>
		<title>Hack/Mine Wiki - User contributions [en]</title>
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		<updated>2026-07-04T08:02:19Z</updated>
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	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Equipment</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Equipment"/>
				<updated>2013-02-22T14:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;31.133.9.4: ano ano stars poslo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your [[Stat System|stats]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are currently eight equipment slots:[[File:Inventory-CharacterPage.png|thumb|364px|(Above) Equipment and Inventory]]&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
&lt;br /&gt;
*Feet&lt;br /&gt;
&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
*Cape (not in place yet)&lt;br /&gt;
&lt;br /&gt;
*Ring (x2)&lt;br /&gt;
&lt;br /&gt;
Equipment can range from basic leather tunics to enchanted Dragonscale armor. Equipment can be crafted, but it's probably better to acquire them from [[Dungeons|dungeons]], mob drops or [[Towers|towers]], as equipment gathered through these means can have magical properties on them. Additionally, crafted equipment does not show stats (for example durability and defense) and apparently can't be repaired. Rings and Amulets are always magically enchanted. Weapons can also have magical properties, but they will only take effect while the item is being held. This can be annoying when the item has Fortitude or Wisdom, because you will only gain the extra health/mana while holding the item.&lt;br /&gt;
&lt;br /&gt;
Equipment can also be repaired by putting it in the crafting table with dirt. Sand, bones, redstone, iron, gold, and diamond can also be used, where all but sand are much more efficient at doing so. Cobblestone can only repair melee weapons, and leather can only repair armor.&lt;br /&gt;
&lt;br /&gt;
Currently, capes are not in the game. They will be added in a later update.&lt;br /&gt;
&lt;br /&gt;
For purposes of enchanting, maces are treated as tools and will recieve tool enchantments, not weapon enchantments. This is because they are a sort of hybrid between shovel, sword and axe. Wands, rings, and amulets cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
In Hack/Mine, when a item's durability runs out it will not break but instead its slot will go red. This allows you to repair the item by putting it into the crafting grid with dirt (currently a place holder) and some other objects listed below. They all add different amounts, and as you tend to get a lot of redstone, this will give it a use other than circuitry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align='center' border='1' rules='all' cellpadding='3'&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Durability restored&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirt/Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cobblestone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only melee weapons&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bones&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only armor&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Redstone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gold Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diamond&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Unknown, assume item instantly goes to full&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===0.5.3===&lt;/div&gt;</summary>
		<author><name>31.133.9.4</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Equipment</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Equipment"/>
				<updated>2013-02-22T14:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;31.133.9.4: /* Invenooorytory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your [[Stat System|stats]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are currently eight equipment slots:[[File:Inventory-CharacterPage.png|thumb|364px|(Above) Equipment and Inventory]]&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
&lt;br /&gt;
*Feet&lt;br /&gt;
&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
*Cape (not in place yet)&lt;br /&gt;
&lt;br /&gt;
*Ring (x2)&lt;br /&gt;
&lt;br /&gt;
Equipment can range from basic leather tunics to enchanted Dragonscale armor. Equipment can be crafted, but it's probably better to acquire them from [[Dungeons|dungeons]], mob drops or [[Towers|towers]], as equipment gathered through these means can have magical properties on them. Additionally, crafted equipment does not show stats (for example durability and defense) and apparently can't be repaired. Rings and Amulets are always magically enchanted. Weapons can also have magical properties, but they will only take effect while the item is being held. This can be annoying when the item has Fortitude or Wisdom, because you will only gain the extra health/mana while holding the item.&lt;br /&gt;
&lt;br /&gt;
Equipment can also be repaired by putting it in the crafting table with dirt. Sand, bones, redstone, iron, gold, and diamond can also be used, where all but sand are much more efficient at doing so. Cobblestone can only repair melee weapons, and leather can only repair armor.&lt;br /&gt;
&lt;br /&gt;
Currently, capes are not in the game. They will be added in a later update.&lt;br /&gt;
&lt;br /&gt;
For purposes of enchanting, maces are treated as tools and will recieve tool enchantments, not weapon enchantments. This is because they are a sort of hybrid between shovel, sword and axe. Wands, rings, and amulets cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
naserte si a czech stars a poppplslslslsl&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
In Hack/Mine, when a item's durability runs out it will not break but instead its slot will go red. This allows you to repair the item by putting it into the crafting grid with dirt (currently a place holder) and some other objects listed below. They all add different amounts, and as you tend to get a lot of redstone, this will give it a use other than circuitry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align='center' border='1' rules='all' cellpadding='3'&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Durability restored&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirt/Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cobblestone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only melee weapons&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bones&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only armor&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Redstone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gold Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diamond&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Unknown, assume item instantly goes to full&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===0.5.3===&lt;/div&gt;</summary>
		<author><name>31.133.9.4</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Equipment</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Equipment"/>
				<updated>2013-02-22T14:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;31.133.9.4: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Hack/Mine's principle goals is to assert your 1337-ness by equipping magical gear in the eternal quest to improve your [[Stat System|stats]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are currently eight equipment slots:[[File:Inventory-CharacterPage.png|thumb|364px|(Above) Equipment and Inventory]]&lt;br /&gt;
&lt;br /&gt;
*Head&lt;br /&gt;
&lt;br /&gt;
*Body&lt;br /&gt;
&lt;br /&gt;
*Legs&lt;br /&gt;
&lt;br /&gt;
*Feet&lt;br /&gt;
&lt;br /&gt;
*Amulet&lt;br /&gt;
&lt;br /&gt;
*Cape (not in place yet)&lt;br /&gt;
&lt;br /&gt;
*Ring (x2)&lt;br /&gt;
&lt;br /&gt;
Equipment can range from basic leather tunics to enchanted Dragonscale armor. Equipment can be crafted, but it's probably better to acquire them from [[Dungeons|dungeons]], mob drops or [[Towers|towers]], as equipment gathered through these means can have magical properties on them. Additionally, crafted equipment does not show stats (for example durability and defense) and apparently can't be repaired. Rings and Amulets are always magically enchanted. Weapons can also have magical properties, but they will only take effect while the item is being held. This can be annoying when the item has Fortitude or Wisdom, because you will only gain the extra health/mana while holding the item.&lt;br /&gt;
&lt;br /&gt;
Equipment can also be repaired by putting it in the crafting table with dirt. Sand, bones, redstone, iron, gold, and diamond can also be used, where all but sand are much more efficient at doing so. Cobblestone can only repair melee weapons, and leather can only repair armor.&lt;br /&gt;
&lt;br /&gt;
Currently, capes are not in the game. They will be added in a later update.&lt;br /&gt;
&lt;br /&gt;
For purposes of enchanting, maces are treated as tools and will recieve tool enchantments, not weapon enchantments. This is because they are a sort of hybrid between shovel, sword and axe. Wands, rings, and amulets cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
Hack/Mine has a custom inventory system which is a revamp of Minecraft's default. On the top-left corner of the inventory, there are 4 tabs, each containing 12 inventory slots. In total, there are now 57 inventory slots, while in vanilla Minecraft there are 36. The player can click the numbers beside the inventory to switch tabs. There is currently an issue with Hack/Mine where if you use any block which accesses the inventory (e.g. a crafting table, furnace, dispenser), only the original 36 inventory spaces will be visible (likely because the inventory is an incomplete feature, Hack/Mine being an early alpha.) In order to use the items in the extra slots with the blocks, the player should move them into the first or second tab.&lt;br /&gt;
&lt;br /&gt;
If the player presses the &amp;quot;More&amp;quot; tab to the side, or presses [R] in the world, they will access the stats screen where they can spend their stats if they level up. On the left of the stats screen is a currently unused spellbook, though it will be used in the future.&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
In Hack/Mine, when a item's durability runs out it will not break but instead its slot will go red. This allows you to repair the item by putting it into the crafting grid with dirt (currently a place holder) and some other objects listed below. They all add different amounts, and as you tend to get a lot of redstone, this will give it a use other than circuitry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table align='center' border='1' rules='all' cellpadding='3'&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Material&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Durability restored&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirt/Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cobblestone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only melee weapons&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bones&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leather&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Only armor&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Redstone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Iron Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;128&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gold Ingot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;256&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diamond&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Unknown, assume item instantly goes to full&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;  &lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===0.5.3===&lt;/div&gt;</summary>
		<author><name>31.133.9.4</name></author>	</entry>

	</feed>