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	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Ranger</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Ranger"/>
				<updated>2014-06-28T02:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Pros and Cons of being a Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RangerClimb.png|thumb|250px|right|Ranger using climb ability (Which is passive)]]&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Ranger is the bow themed [[class]], starting with a bow, Wooden Pickaxe, shovel, and 128 arrows for starters. His powers mostly revolve around the arrows he fires; he can fire three arrows at once, launch an explosive arrow, launch an arrow that spawns a lightning bolt on impact, and fire an arrow that leaves a torch at impact, in addition to being able to climb &amp;quot;natural&amp;quot; blocks and jump large distances with Leap. Leap is subject to being replaced with &amp;quot;arrow ziplinin' tomfoolery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rangers are the most manueverable class, able to climb natural blocks, leap amongst the treetops, and barrage their opponents with magical arrows.&lt;br /&gt;
&lt;br /&gt;
[[File:Tri-shot.png|thumb|250px|right|Ranger using Tri-shot. With not the best of accuracy as you can see. ]][[File:LightningShot.png|thumb|300px|right|Ranger using Lightning-Shot]][[File:ExplosiveShot.png|thumb|300px|right|Revenge Condas!]]&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
When you are exploring the above world in search of dungeons and adventures, take this advice: a ranger should never touch the ground. Using the climbing skill and the leap ability, you should stick to trees, mountains, or anything else so long as you can fight monsters without getting touched. Although in non-forest terain the ranger can move about and be equally, if not more effective.&lt;br /&gt;
&lt;br /&gt;
In terms of your abilities you should only have 4: Leap, Multi-shot, Wind Trap, Haste. You should have 1 point in all your abilities except for Multi-shot, which is the skill that most your points will end up in. Every point that goes into multi-shot adds one more arrow to the ability. The way to clear towers is this. When you go up the ladder into the upper floors, you should use Leap and jump to a corner without mobs. Then you should put up to 3 wind traps on the ground next to you and build up a small column while the mobs are being repelled. Then use Leap to jump onto the column of blocks you just made and short charge your multishot into the crowd of mobs below. This way of playing is less efficient than the warrior or mage as they can just spam whirlwind or breath of fire but this is the only way of playing ranger without dying. Because of multishot, you should be able to completely decimate everything below from above. This way of playing ensures your safety when raiding towers. Another thing about this playstyle is that multi-shot does not consume any mana which means that all your mana is reserved for leaping or putting down wind traps, meaning you can make do with a small mana pool unlike warriors and mages.&lt;br /&gt;
&lt;br /&gt;
==Skill Distribution==&lt;br /&gt;
&lt;br /&gt;
The ranger best benefits from high levels of Dexterity as Dexterity adds ranged damage as well as critical strike chance and defense! This is very overpowered and hopefully the use of Agility for ranged damaged and Critical strike chance should even this out. No points should be currently put into any of the other stats except for Wisdom and even so, only put in like 5 at the most. This is because you can get enough stats in the gear you forage and all your extra stat points should go into boosting your damage.&lt;br /&gt;
&lt;br /&gt;
==Order of allocating points (Rough guide):==&lt;br /&gt;
&lt;br /&gt;
1. Dexterity&lt;br /&gt;
&lt;br /&gt;
2. Fortitude (Or Wisdom)&lt;br /&gt;
&lt;br /&gt;
3. Wisdom (Or Fortitude)&lt;br /&gt;
&lt;br /&gt;
4. Intelligence&lt;br /&gt;
&lt;br /&gt;
Never: Strength&lt;br /&gt;
&lt;br /&gt;
For a pure dexterity build you only need to put all your points in to dexterity, carry a bow with high damage (and dexterity if it has it), and get gear with stats in the order of Dex &amp;gt; Fort &amp;gt; Wis &amp;gt; Int &amp;gt; Strength (Agility may be implemented later, but as of right now has no effect.)&lt;br /&gt;
&lt;br /&gt;
==Pros and Cons of being a Ranger==&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
&lt;br /&gt;
1. Awesome at keeping away from enemies through climbing and leaping away&lt;br /&gt;
&lt;br /&gt;
2. Multi shot costs no mana &lt;br /&gt;
&lt;br /&gt;
3. The world is your climbing frame&lt;br /&gt;
&lt;br /&gt;
4. You seem to never run out of arrows, a full inventory is a regular sight!&lt;br /&gt;
&lt;br /&gt;
5. Falling long distances isn't much of a problem if you are able to hook onto ledges.&lt;br /&gt;
&lt;br /&gt;
6. Looks really cool and is fun to shoot 11 arrows into a horde of enemies.&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
&lt;br /&gt;
1. Very hard to solo dungeons or towers&lt;br /&gt;
&lt;br /&gt;
2. Can't climb dungeon bricks&lt;br /&gt;
&lt;br /&gt;
3. Only Aoe ability is very poor as it is a weak version of mage's charged bolts&lt;br /&gt;
&lt;br /&gt;
==Types of Weapons==&lt;br /&gt;
&lt;br /&gt;
Longbow&lt;br /&gt;
&lt;br /&gt;
Razorbow&lt;br /&gt;
&lt;br /&gt;
Cedarbow&lt;br /&gt;
&lt;br /&gt;
Great Bow&lt;br /&gt;
&lt;br /&gt;
War Bow&lt;br /&gt;
&lt;br /&gt;
Double Bow&lt;br /&gt;
&lt;br /&gt;
Blade Bow&lt;br /&gt;
&lt;br /&gt;
Rune Bow&lt;br /&gt;
&lt;br /&gt;
Gothic Bow&lt;br /&gt;
&lt;br /&gt;
Grandbow&lt;br /&gt;
&lt;br /&gt;
Dragonbow&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2014-06-28T02:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill-Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|[[File:Warrior Skill - Leap.png|200px|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Bash&lt;br /&gt;
|[[File:Warrior Skill - Taunt.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.25&lt;br /&gt;
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|[[File:Warrior Skill - Leash.png|thumb|center]]&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|[[File:Warrior Skill - Charge.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a few abilities which are viable to spec into because they all provide aoe damage and this is needed for clearing towers and dungeons alike.&lt;br /&gt;
&lt;br /&gt;
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move. &lt;br /&gt;
- Using it after you Leap for greater height and distance.&lt;br /&gt;
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.&lt;br /&gt;
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.&lt;br /&gt;
&lt;br /&gt;
A third ability that might be viable would be charge as it deals aoe damage to the mobs in front of you and let's you rush to mobs that keep a distance like skeletons. However, charge will destroy items on the ground if you charge directly into them making charge more difficult to use as you need to get your positioning right.&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
&lt;br /&gt;
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:&lt;br /&gt;
&lt;br /&gt;
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)&lt;br /&gt;
&lt;br /&gt;
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors&lt;br /&gt;
&lt;br /&gt;
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.&lt;br /&gt;
&lt;br /&gt;
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.&lt;br /&gt;
&lt;br /&gt;
*For an elemental warrior your stat priority for gear should be: Intelligence&amp;gt;wisdom&amp;gt;fortitude&amp;gt;dexterity&amp;gt;strength&lt;br /&gt;
&lt;br /&gt;
*For a bowarrior: &lt;br /&gt;
Dexterity&amp;gt;wisdom&amp;gt;fortitude&amp;gt;strength&amp;gt;intelligence&lt;br /&gt;
&lt;br /&gt;
*For a tanky warrior:&lt;br /&gt;
Fortitude&amp;gt;wisdom&amp;gt;whatever stat the weapon you're using scales off.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2014-06-28T02:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill-Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|[[File:Warrior Skill - Leap.png|200px|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Bash&lt;br /&gt;
|[[File:Warrior Skill - Taunt.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.25&lt;br /&gt;
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|[[File:Warrior Skill - Leash.png|thumb|center]]&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|[[File:Warrior Skill - Charge.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a few abilities which are viable to spec into because they all provide aoe damage and this is needed for clearing towers and dungeons alike.&lt;br /&gt;
&lt;br /&gt;
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move. &lt;br /&gt;
- Using it after you Leap for greater height and distance.&lt;br /&gt;
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.&lt;br /&gt;
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.&lt;br /&gt;
&lt;br /&gt;
A third ability that might be viable would be charge as it deals aoe damage to the mobs in front of you and let's you rush to mobs that keep a distance like skeletons. However, charge will destroy items on the ground if you charge directly into them making charge more difficult to use as you need to get your positioning right.&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
&lt;br /&gt;
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:&lt;br /&gt;
&lt;br /&gt;
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)&lt;br /&gt;
&lt;br /&gt;
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors&lt;br /&gt;
&lt;br /&gt;
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.&lt;br /&gt;
&lt;br /&gt;
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.&lt;br /&gt;
&lt;br /&gt;
*For an elemental warrior your stat priority for gear should be: Intelligence&amp;gt;wisdom&amp;gt;fortitude&amp;gt;dexterity&amp;gt;strength&lt;br /&gt;
&lt;br /&gt;
*For a bowarrior: &lt;br /&gt;
Dexterity&amp;gt;wisdom&amp;gt;fortitude&amp;gt;strength&amp;gt;intelligence&lt;br /&gt;
&lt;br /&gt;
*For a tanky warrior:&lt;br /&gt;
Fortitude&amp;gt;wisdom&amp;gt;whatever star the weapon you're using scales off.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2014-06-28T02:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill-Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|[[File:Warrior Skill - Leap.png|200px|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Bash&lt;br /&gt;
|[[File:Warrior Skill - Taunt.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.25&lt;br /&gt;
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|[[File:Warrior Skill - Leash.png|thumb|center]]&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|[[File:Warrior Skill - Charge.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a few abilities which are viable to spec into because they all provide aoe damage and this is needed for clearing towers and dungeons alike.&lt;br /&gt;
&lt;br /&gt;
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move. &lt;br /&gt;
- Using it after you Leap for greater height and distance.&lt;br /&gt;
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.&lt;br /&gt;
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.&lt;br /&gt;
&lt;br /&gt;
A third ability that might be viable would be charge as it deals aoe damage to the mobs in front of you and let's you rush to mobs that keep a distance like skeletons. However, charge will destroy items on the ground if you charge directly into them making charge more difficult to use as you need to get your positioning right.&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
&lt;br /&gt;
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:&lt;br /&gt;
&lt;br /&gt;
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)&lt;br /&gt;
&lt;br /&gt;
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors&lt;br /&gt;
&lt;br /&gt;
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.&lt;br /&gt;
&lt;br /&gt;
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.&lt;br /&gt;
&lt;br /&gt;
*For an elemental warrior your stat priority for gear should be: Intelligence&amp;gt;wisdom&amp;gt;fortitude&amp;gt;dexterity&amp;gt;strength&lt;br /&gt;
&lt;br /&gt;
*For a bowarrior: &lt;br /&gt;
Dexterity&amp;gt;wisdom&amp;gt;fortitude&amp;gt;strength&amp;gt;intelligence&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2014-06-28T02:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill-Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|[[File:Warrior Skill - Leap.png|200px|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Bash&lt;br /&gt;
|[[File:Warrior Skill - Taunt.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.25&lt;br /&gt;
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|[[File:Warrior Skill - Leash.png|thumb|center]]&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|[[File:Warrior Skill - Charge.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a few abilities which are viable to spec into.&lt;br /&gt;
&lt;br /&gt;
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move. &lt;br /&gt;
- Using it after you Leap for greater height and distance.&lt;br /&gt;
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.&lt;br /&gt;
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
&lt;br /&gt;
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:&lt;br /&gt;
&lt;br /&gt;
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)&lt;br /&gt;
&lt;br /&gt;
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors&lt;br /&gt;
&lt;br /&gt;
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.&lt;br /&gt;
&lt;br /&gt;
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude or put some points into fortitude later in the game, as it will help you during late game, when defense's value falls off.&lt;br /&gt;
&lt;br /&gt;
*For an elemental warrior your stat priority for gear should be: Intelligence&amp;gt;wisdom&amp;gt;fortitude&amp;gt;dexterity&amp;gt;strength&lt;br /&gt;
&lt;br /&gt;
*For a bowarrior: &lt;br /&gt;
Dexterity&amp;gt;wisdom&amp;gt;fortitude&amp;gt;strength&amp;gt;intelligence&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	<entry>
		<id>http://www.hackslashmine.net/hsmwiki/Warrior</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.hackslashmine.net/hsmwiki/Warrior"/>
				<updated>2014-06-28T02:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;123.136.7.199: /* Ways to Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior Skill-Leap|thumb|300px|right|Warrior using leap skill]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Your standard fighter-esque class. Specializes in slashing enemies to bits and charging into hordes of [[:Category:Mobs|mobs]]. Can also function as a tank.&lt;br /&gt;
&lt;br /&gt;
Warriors are yer standard melee class, see? Slashin' [[Naga|Nagas]], chargin' at [[Elemental Slimes|Slimes]], and leapin' all over the place are all in a day's work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Spell&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Mana&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Leap&lt;br /&gt;
|[[File:Warrior Skill - Leap.png|200px|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|Causes your character to soar into the air for a good distance, causing a small bit of damage on landing. Useful for when you need to get out of a jam (Ouch, my kneecaps!)&lt;br /&gt;
|-&lt;br /&gt;
|Bash&lt;br /&gt;
|[[File:Warrior Skill - Taunt.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.25&lt;br /&gt;
|Smash the Targets's face in. Stack Intelligence to improve range, Dexterity to improve knockback. (I WILL SMACK YOU)&lt;br /&gt;
|-&lt;br /&gt;
|Leash&lt;br /&gt;
|[[File:Warrior Skill - Leash.png|thumb|center]]&lt;br /&gt;
|5&lt;br /&gt;
|.75&lt;br /&gt;
&lt;br /&gt;
|Pulls a monster toward you. Useful for those times the wizard doesn't feel like making it easy for you and standing still so you can run him through. (Get over here!)&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|[[File:Warrior Skill - Charge.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|1.5&lt;br /&gt;
|Ahh, my sweet, sweet charge! Causes you to, well, charge forward. When you collide with a monster, it takes a good bit of damage and is sent flying back, as well as any of its buddies stupid enough to be nearby. Good for when you need to clear a path for your group, or just need to deal with a horde of mobs (For Narnia!) Charge is very useful for traveling long distances, too. By charging at nothing in a body of water your character can go very far. Also, to do a &amp;quot;supercharge&amp;quot;, hold the spacebar down to constantly jump and while your character touches the ground, charge.&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind&lt;br /&gt;
|[[File:Warrior Skill - Whirlwind.png|thumb|center]]&lt;br /&gt;
|7&lt;br /&gt;
|.75&lt;br /&gt;
|&lt;br /&gt;
Great for yer close-quarter adventures!&lt;br /&gt;
Turn yerself around doing damage to mobs next to you!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are a few abilities which are viable to spec into.&lt;br /&gt;
&lt;br /&gt;
The most obvious one would be whirlwind as it hits 360 and damage increases the more points you put into it. You can also use it as a jump boost ad it launches you high into the air when you use it while in the air. It can be used for nifty things and below are ways it can be used as a utility move. &lt;br /&gt;
- Using it after you Leap for greater height and distance.&lt;br /&gt;
- Jumping normally then using it to make sure you dont take additional damage while it's on cooldown.&lt;br /&gt;
- Using it when you're falling down from a very high height as you will negate the fall and jump up again, avoiding fall damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another ability that might be interesting to use is shockwave it allowed you to hit things at a range which can let you get away with less fortitude.&lt;br /&gt;
&lt;br /&gt;
==Ways to Build==&lt;br /&gt;
&lt;br /&gt;
The below ways to build are the most effective ways to build a warrior and will scale extremely well into the late game:&lt;br /&gt;
&lt;br /&gt;
The Basis of the below builds is that Intelligence and Dexterity are much better stats to invest in, either because they give you a plethora of other stats (Dexterity, which gives attack speed, crit chance, damage and defense) or because the damage scaling is ridiculous (Intelligence, each point gives a 0.5 damage increase to each elemental damage so a wand enchanted with 2 other types of elemental damage would give an increase of 1.5 damage per point, making Intelligence scaling the most damage efficient in comparison to the other stats)&lt;br /&gt;
&lt;br /&gt;
*Bowarrior - Basically you focus on bows and use whirlwind/charge/shockwave as your main damage source. Because your abilities can scale off bow damage, this is viable. Also, bows scale off dexterity which is a much better stat than strength as dexterity gives damage, crit chance, attack speed and defense, making this way of playing a lot more effective than strength stacking warriors&lt;br /&gt;
&lt;br /&gt;
*Elemental warrior - This is an interesting way of playing and it basically works off getting a wand, especially those enchanted with more different types of elemental damage. Because intelligence is a more damage efficient stat as intelligence adds to all your elemental damages, this could potentially be a new viable way of playing warrior. Also the cool thing about playing this way is that once you find a good elemental wand with 3 or 4 different types of elemental damage, you should be set for the rest of the game until you find a wand that yield higher overall damage. This build takes a while to get going though and you should aim to find a wand in your first few levels. However due to intelligence's superior scaling your damage will soon be a lot higher than bowarriors and continue to sky rocket at an exponential rate. Also, your damage output might become as high as mages.&lt;br /&gt;
&lt;br /&gt;
*Tanky warrior: This is just a concept and hasn't been tested yet. The idea is to stack fortitude to get a lot of health. The reason behind this is because health regeneration is based off maximum health and I thought it would be interesting to have someone regenerate so quickly that enemy damage towards them would be negligible. The thing is that fortitude gives warriors a lot of health when compared to other classes, which makes this more viable. Also, you no longer have to stack offensive stats to increase damage thanks to the ability tree so this might just work.&lt;br /&gt;
&lt;br /&gt;
More to come!&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Depending on whether you're going Bowarrior or Elemental Warrior, you should stack either Dexterity or Intelligence for reasons cited above. Never put points into strength. I'll be damned if there ever was a more useless stat than strength. As proven above, Dexterity and Intelligence are much better stats. Also, feel free to put a few points into Wisdom as it seriously sucks to be swarmed and then realise you don't have the mana to whirlwind or even Leap away to safety. You should actually aim to get gear with good fortitude as it will help you during late game.&lt;br /&gt;
&lt;br /&gt;
*For an elemental warrior your stat priority for gear should be: Intelligence&amp;gt;wisdom&amp;gt;fortitude&amp;gt;dexterity&amp;gt;strength&lt;br /&gt;
&lt;br /&gt;
*For a bowarrior: &lt;br /&gt;
Dexterity&amp;gt;wisdom&amp;gt;fortitude&amp;gt;strength&amp;gt;intelligence&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>123.136.7.199</name></author>	</entry>

	</feed>